Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]
Visit the topics for the Android version and the Shader edition for more information.
Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs
Full game downloads are available at distribute.re-volt.io.
The network version has been updated!
Shader Options:
In shader mode, it's now possible to configure the number of lights and effects that affect each mesh (i.e., a world cube or model mesh) through new rvgl.ini options: ShaderLights, ShaderShadows and ShaderEffects. The default values are 8 lights, 4 shadow boxes and 4 mesh effects. The maximum limit for each is currently 16. The shaders have also been updated in this release.
Online Improvements:
- Improved session log: Best lap times are saved to the session log. (#228) The logs are generated once for each session (i.e., Back To Lobby no longer creates new files).
- Chat messages are now saved to a session_xxx.log file, along with the session_xxx.csv, when using the '-sessionlog' option. (#765)
- New command line -hidechat to hide in-game chat messages (press TAB or F12 to see them later). (#67)
- The race results table is now shown for spectator players. (#784)
- Best lap and race times are now communicated through the server (prevents inconsistent results for P2P clients).
- Weapon effects in centralized mode (bomb, electro and fox) have been restored to use client-side computation.
- Network logs (in the re-volt.log file) have improved, and the game now logs weapon data packets.
- The behavior at high frame rates has improved to prevent stuttering with vsync off while keeping the game stable in a wide range of scenarios (vsync on, broken vsync, high monitor refresh rates, etc). Camera and audio effects should behave better at high frame rates.
- New language (Slovak) and updated Czech translation. (#122)
- Non-linear steering option can now be disabled when using keyboard / mouse.
- Fix disabled objects appearing in multiplayer replay. (#783)
- Fix sporadic glitches in the Probe intro animation. (#726)
- Fix broken late joining support in P2P mode.
- Fix player stuck in 'Not Ready' mode after using back to lobby.
- Reject high pings during game sync (prevent bad starts).
19.0320a: | Pumped network version. Add: [General] - Added Slovak language and updated Czech translation. [Graphics] - Shader: The number of lights / effects affecting each mesh is configurable through rvgl.ini options: ShaderLights, ShaderShadows, ShaderEffects (upto 16 each). Defaults to 8 lights, 4 shadow boxes and 4 mesh effects. [Multi] - Chat messages log: The '-sessionlog' option now captures chat messages, saved to a multiplayer event log (session_xxx.log file) along with the csv. - Added command line '-hidechat' to hide in-game chat messages. These can be seen by pressing TAB or F12. Mod: [General] - Improved session log: Player best lap times are saved to the session log. Also, the logs are created once for each session (i.e., Back To Lobby no longer creates a new file). [Graphics] - Support for generic texture compression when S3TC extensions not available. - Shader: Renamed the 'SortLevel' rvgl.ini option to 'AlphaSort'. [Input] - Non-linear steering option can now be configured for keyboard and mouse. [Multi] - The race results table is now shown for spectator players. - Best lap and race times are now communicated through the server (prevents inconsistent results for P2P clients). - Improved network logs and now logs weapon data packets. - Restored client-side weapon computation in centralized mode. - Updated player colors for consistency. Fix: [General] - Fix disabled objects appearing in multiplayer replay. - Fix issues with camera and force feedback at high frame rates. - Ensure physics and AI computations are not run when game paused. [Graphics] - Better handling of high frame rates: the game animations now use a variable timestep, with an internal limit of 250 fps. Fixes stuttering with vsync off while keeping game stable even in previously unsupported cases (broken vsync, high monitor refresh rates, etc). - Fix sporadic glitches in the Probe intro animation. - Shader: Fix credits display in 'gimmecredits' mode. [Audio] - More consistent position updates and velocity computations for the 3D audio and doppler effects. [Multi] - Fix broken late joining support in P2P mode. - Fix player stuck in 'Not Ready' mode after going back to lobby. - Fix potential overflow when typing chat messages with unicode characters. - Reject high pings during game sync (prevent bad starts).[/hide]