[RVGL Release] 19.0430a

News and announcements about RVGL's development.
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Huki
Developer
Posts: 397

[RVGL Release] 19.0430a

Unread post by Huki » Tue Apr 30, 2019 10:27 am

RVGL has been updated to 19.0430a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Changes:
  • Hybrid P2P is improved with fixes for several reported issues.
  • Back To Lobby is improved with a waiting message displayed when the host uses it.
  • Discord Rich Presence shows the currently played level name and time elapsed.
  • Windows builds are now DPI aware and bring better support for 4K resolutions.
Fixes:
  • Using Back To Lobby no longer results in autokick (bug introduced in 19.0330a).
  • Unfinished players no longer get skipped when switching views in spectator mode.
  • Attempted fix for crashes when quitting an online session.
[hide=Show changelog of this version]
19.0430a:
| Bug-fix release.
| Pumped network version.

Mod:
  [General]
  - Windows: Added manifest file for modern Windows compatibility. The manifest 
    sets per-monitor DPI awareness mode. This makes it possible to select 4K 
    resolutions without upscaling.
  [Multi]
  - Discord RPC now shows the currently played level name and time elapsed.
  - Flash on selected player in Waiting Room and make host unselectable.

Fix:
  [General]
  - Android: Fix Controller Config menu width in Portrait mode.
  [Multi]
  - Fix Hybrid P2P issues. Prevent P2P glitches when multiple LAN peers use 
    conflicting local ports.
  - Fix inconsistent race results after host goes back to lobby. Players are 
    now made to wait for the host.
  - Fix players getting skipped when switching views in spectator mode.
  - Fix black screen when switching into spectator mode during reposition.
  - Fix bad lap info shown when joining an ongoing race.
  - Fix potential crash when quitting the session.
  - Prevent memory leak when packets get rejected.
  - Prevent autokick after going back to lobby.
  - Reject bad messages (better verification).
[/hide]
Dolo®
Posts: 13

Re: [RVGL Release] 19.0430a

Unread post by Dolo® » Thu May 30, 2019 11:02 am

It is clearly impossible with the frequency of updates to draw positive or negative conclusions about new features ...
For example, the hybrid connection had since the unofficial test build an improvement in the management of the lag and the gameplay as a whole (collision, steering ...)
Improvement confirmed by the build 19.0414a where I also posted a reaction in the dedicated topic.
But since this new update, we find ourselves as income at the starting point before the introduction of this feature.
It would be interesting to return to build 19.0414a and to be able to confirm among the small changes made what may or may not bring such great differences in the general feeling ...
User avatar
Gotolei
Moderator
Posts: 52
From: The New Are

Re: [RVGL Release] 19.0430a

Unread post by Gotolei » Wed Jul 31, 2019 4:18 pm

Question not about this specific release, but RVGL in general: does the linux version work with only fluidsynth 1, or can it be made to use fluidsynth 2 without any issues?
Running into this on my newish manjaro install:
► screenshot
Image
User avatar
Marv
Developer
Posts: 236
From: Europe 2

Re: [RVGL Release] 19.0430a

Unread post by Marv » Wed Jul 31, 2019 8:39 pm

Try installing rvgl-bin from the AUR (or check the install script), it seems to work fine.
svito
Posts: 39

Re: [RVGL Release] 19.0430a

Unread post by svito » Thu Aug 01, 2019 5:48 pm

fluidsynth 1 and 2 are not fully compatible, also alure which has it as optional dependency is built statically with rvgl.

This error is not fatal and fluidsynth is optional if you want to play SF2 files in game(experimental since 18.1020a), I don't think this type of files is included in any pack or many existing tracks would use it.
User avatar
Kipy
Posts: 128
From: Confirmed 7am

Re: [RVGL Release] 19.0430a

Unread post by Kipy » Sat Aug 03, 2019 2:55 pm

I've tried to install RVGL on a certain PC (yep with outdates OS called win7), still got the same error message each time:
Wrong OpenGL version or the program can't even find OpenGL in the PC.
What could be the problem there?

(The latest 1.2 version worked perfectly there tho.)
User avatar
Huki
Developer
Posts: 397

Re: [RVGL Release] 19.0430a

Unread post by Huki » Sun Aug 04, 2019 3:17 am

Gotolei wrote: Wed Jul 31, 2019 4:18 pm Question not about this specific release, but RVGL in general: does the linux version work with only fluidsynth 1, or can it be made to use fluidsynth 2 without any issues?
Fluidsynth 2 is not supported and it's not ABI compatible with 1.x series. For info, this and other limitations were mentioned in the release post where MIDI support was introduced. RVGL uses alure-1.2 for music playback. The fluidsynth decoder in this fork will need to be updated for 2.x support. There is an upstream alure2 in development, but that doesn't have a fluidsynth decoder either.
User avatar
Huki
Developer
Posts: 397

Re: [RVGL Release] 19.0430a

Unread post by Huki » Sun Aug 04, 2019 3:31 am

Kipy wrote: Sat Aug 03, 2019 2:55 pm I've tried to install RVGL on a certain PC (yep with outdates OS called win7), still got the same error message each time:
Wrong OpenGL version or the program can't even find OpenGL in the PC.
What could be the problem there?

(The latest 1.2 version worked perfectly there tho.)
Unlike Microsoft's DirectX which is used by 1.2 and the original versions, OpenGL support depends on the drivers provided by your GPU vendor. If you're unable to get drivers directly from the GPU vendor (either your hardware is too old and you run Windows 10, or your hardware is too new and you run Windows 7), then you're unlikely to have OpenGL support.
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