I don't know if it's by design or not and it's been like this for a long time, but that's not how benchmarks are supposed to work IMO...
1. Turn off V-Sync (like people usually do when measuring performance);
2. Turn off anti-aliasing;
3. Run a game with -gamegauge command line.
The whole replay is played almost instantly, in about 1 sec.
I think it should play at usual speed, giving a game some time to show off and actually measure FPS.
[SOLVED] [RVGL 19.0430] Benchmark mode is FPS-dependant
Re: [RVGL 19.0430] Benchmark mode is FPS-dependant
It's true that the replay runs instantly, but the game should save out an 'fps.txt' file to your profiles folder containing the measured frame rates.
- EvgenKo423
- Posts: 27
Re: [RVGL 19.0430] Benchmark mode is FPS-dependant
Well yes it does, but there is only a single measure, not a series of them.
I understand that the benchmarking is more or less pointless in such a game, but it can be used to compare impact of different settings on performance.
I understand that the benchmarking is more or less pointless in such a game, but it can be used to compare impact of different settings on performance.
Re: [RVGL 19.0430] Benchmark mode is FPS-dependant
There is an FPS entry for every second during the run. Here's the output on my computer for example:
I guess on faster computers the entire run could complete within a second, which would mean there is only a single measure. In that case, it would be better indeed to disable this speedup.
Code: Select all
264.22 RVGL Game Gauge File
225 Min
332 Max
256 Second 1
250 Second 2
264 Second 3
287 Second 4
264 Second 5
225 Second 6
332 Second 7
285 Second 8
272 Second 9