Don't know if you'll consider it a worthwhile bug, but I'll report it anyway.
If some tracks' .inf file contains an ENVSTILL / ENVROLL parameter pointing to a non-existent image, on legacy renderer cars and some other objects will have a very bright glow (looks like the game uses some pure white texture instead of falling back to default one):
Donut Plains 3
There is no such issue on shader renderer, however.
[Closed] [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
That's because missing textures are shown as transparent in shader renderer, while legacy displays pure white.
It was like that in the original game. These two properties should not be added if texture is missing.
It was like that in the original game. These two properties should not be added if texture is missing.
aka Vaid; >[MediaFire Stuff]<
Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
in that case missing ENVSTILL / ENVROLL is because it look for "Mid-sea Island" track folder ...
Damn DROPBOX !!! If you found broken link PM me
AlicebanD an English voice that you must discover !!
AlicebanD an English voice that you must discover !!
- EvgenKo423
- Posts: 27
Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
I know and I've fixed it, but that is not the case.