Search found 315 matches
- Wed Jun 11, 2025 8:30 pm
- Forum: Help & Bug Reports
- Topic: Game sound delay
- Replies: 2
- Views: 8663
Re: Game sound delay
The issue is appearing after the computer (Linux system) is under use for some time. Full OS restart fixes this, but I have found that restarting sound system, in my case pulseaudio in Linux fixes this issue by using this command: systemctl --user restart pulseaudio After using this command sounds i...
- Sat May 03, 2025 8:38 pm
- Forum: Help & Bug Reports
- Topic: Game sound delay
- Replies: 2
- Views: 8663
Game sound delay
Sometimes RVGL launches with a delayed sound, all sounds are delayed by a tiny margin, but its noticeable
- Fri Mar 14, 2025 10:40 pm
- Forum: Help & Bug Reports
- Topic: nop2p is much more prevalent with distant hosts
- Replies: 0
- Views: 42817
- Fri Feb 21, 2025 10:20 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 16
- Views: 113023
Re: Re-Volt world website currently down
For us it was a case of waiting, for admins it was a matter of actually fixing/restoring the site.
- Fri Dec 06, 2024 9:00 pm
- Forum: Help & Bug Reports
- Topic: Constant stuttering in multiplayer
- Replies: 5
- Views: 246749
Re: Constant stuttering in multiplayer
Okay, so today I had the issue appear again, but with a very high ferocity. To start off, a week earlier I had some problems with connection in the Teamrace League in a match against Cartel (disconnected twice on mus1), so something deteriorated in, or happened to, or changed in the internet connect...
- Fri Oct 18, 2024 10:20 am
- Forum: Help & Bug Reports
- Topic: Pressing F4 to use F3 camera causes game crash
- Replies: 4
- Views: 43719
Re: Pressing F4 to use F3 camera causes game crash
Do you have any keybind under left-ALT? Because alt-F4 is obviously causing an immediate shutdown of the game.
- Thu Sep 26, 2024 5:28 pm
- Forum: Help & Bug Reports
- Topic: laptop and android multiplayer
- Replies: 1
- Views: 34159
Re: laptop and android multiplayer
Port forwarding, without it it's impossible to host lobbies yourself.
https://re-volt.io/support/playing-the- ... ding-ports
https://re-volt.io/support/playing-the- ... ding-ports
- Sun Jul 14, 2024 7:57 pm
- Forum: Help & Bug Reports
- Topic: Hosting a server without port forwarding
- Replies: 2
- Views: 39001
Re: Hosting a server without port forwarding
Radmin VPN allows for hosting and playing online RVGL without post forwarding, if you are on Windows.
- Sat Jun 08, 2024 12:52 pm
- Forum: Help & Bug Reports
- Topic: Downloads for android
- Replies: 1
- Views: 29665
Re: Downloads for android
They need to be placed in the same way as you would download some custom track/car on a PC manually: unpack the downloaded files and paste the gfx/levels/cars folders into your folder with RVGL on Android. Easiest to do that is probably to copy-paste these 3 folders from PC to phone.
- Sun Jan 21, 2024 7:15 pm
- Forum: Suggestions
- Topic: New collision mode idea
- Replies: 2
- Views: 76618
Re: New collision mode idea
Nah, that would be extremely weird to race against
- Mon Oct 30, 2023 4:46 pm
- Forum: Help & Bug Reports
- Topic: Game doesn't reset time in TT if start-line is behind spawn
- Replies: 0
- Views: 299938
Game doesn't reset time in TT if start-line is behind spawn
On sprint tracks, if the start line is behind the starting position, timer during the race starts immediately when the race is started on GO! . In that case, in Time Trial, timer starts immediately when the track is loaded as in TT you immediately have control over your car. Repositioning the car in...
- Mon Oct 30, 2023 4:01 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.1030a
- Replies: 4
- Views: 294903
Re: [RVGL Release] 23.1030a
Not sure what can be his problem, I never had problems with failed-to-join popups or alt-tab on Linux Mint.
- Fri Oct 27, 2023 12:12 pm
- Forum: Suggestions
- Topic: Blue flag for lapped cars
- Replies: 2
- Views: 197036
Re: Blue flag for lapped cars
Strange, in the races I play there never have been any rules in regards to racing and in-race behaviour. You must have been playing in some weird lobbies.
- Fri Oct 27, 2023 12:09 pm
- Forum: Suggestions
- Topic: Suggestions for Battle Tag
- Replies: 1
- Views: 178798
Re: Suggestions for Battle Tag
First of all, Re-Volt was not designed for 16-player lobbies. The original player cap for lobbies was 12 players. 16 player lobbies were introduced to RVGL to make it easier for more players to join in without having to play a second lobby, so less players would be excluded from playing if they join...
- Fri Oct 27, 2023 11:30 am
- Forum: Help & Bug Reports
- Topic: How to import .tdf files in RVGL?
- Replies: 1
- Views: 173599
Re: How to import .tdf files in RVGL?
I guess not too different when you'd make a track from scratch. First thing would be importing the track into Blender, and then going forward with the guide and using the Re-Volt export plugin for Blender, and then doing the MakeItGood stuff for the track. https://re-volt.gitlab.io/content-tutorial/...
- Fri Oct 27, 2023 10:56 am
- Forum: Help & Bug Reports
- Topic: Constant stuttering in multiplayer
- Replies: 5
- Views: 246749
Re: Constant stuttering in multiplayer
That's a "game freeze" issue, screen locks up for a short while and you continue driving afterwards from the place where you froze. Appears quite randomly, it's hard to pinpoint the issue (RVGL? CPU? RAM?). Lager (he uses a low-end machine) experiences/experienced it too. I actually had th...
- Sat May 20, 2023 9:30 pm
- Forum: Help & Bug Reports
- Topic: SADIST + Replay = unintended bomb fusing
- Replies: 1
- Views: 178294
SADIST + Replay = unintended bomb fusing
When using SADIST and scrolling through weapons not fast enough, replay of that race thinks the bomb was activated and starts fusing the car. The car in the replay can even pass that bomb to another car and that car explodes on video, although not in reality. Not a dealbreaker glitch, but something ...
- Tue May 09, 2023 7:15 am
- Forum: Help & Bug Reports
- Topic: Alt+tab lap/radar glitch on spec
- Replies: 2
- Views: 44589
Re: Alt+tab lap/radar glitch on spec
Nice, I noticed the lap counter bug on the first game I ever joined on the new patch, but couldnt replicate a specific issue causing it, it was alt tab
- Wed May 03, 2023 8:51 am
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 53258
DRINKME weapon effects on cars are normal size
Only since the version 23.0501 i found out about the DRINKME cheat, and I immediately spotted something, bug or not: The weapon effects that appear on the car itself (zap, battery, car preparing to explode) are not shrunk with the car, they are of regular car size. battery https://i.imgur.com/MxGoyF...
- Tue May 02, 2023 10:57 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 152710
Re: [RVGL Release] 23.0501a
Finally, now test & hopefully fun & better gameplay time 

- Tue Feb 28, 2023 11:52 am
- Forum: The Bar
- Topic: Nvidia's Racer RTX inspired by Re-Volt
- Replies: 5
- Views: 111146
Re: Nvidia's Racer RTX inspired by Re-Volt
From the looks, it looks a bit more like RC Cars, or a hybrid between RC Cars and ReVolt. Not necessarily bad, but it's not the first moderrn RC racer, other fell into relative obscurity or arent actively developed. I wouldnt be surprised if the project was scrapped.
- Fri Nov 11, 2022 12:13 pm
- Forum: Creations
- Topic: The Green J's Track Idea Lounge
- Replies: 8
- Views: 126654
Re: The Green J's Track Idea Lounge
lol just grab blender, put the re-volt plugin into it and start shaping your ideas into reality. Then if you will have made something somewhat decent you can continue it and make a full track and/or make a collaboration with somebody and/or give the assets for the public to use and eventually maybe ...
- Wed Oct 19, 2022 1:57 pm
- Forum: The Bar
- Topic: Arcade vs Console mode: What’s the difference?
- Replies: 3
- Views: 71574
Re: Arcade vs Console mode: What’s the difference?
Arcade mode has regular collisions between a car and a wall, but creates a boxy hitbox when cars hit each other. Handling and top speed of cars is the same as in Simulation. In Console mode, collision against walls is simplified. Collisions between cars are even further simplified, preventing excess...
- Mon Aug 22, 2022 11:02 pm
- Forum: Help & Bug Reports
- Topic: Music folder on Android Version?
- Replies: 1
- Views: 40645
Re: Music folder on Android Version?
Regular Re-Volt music (14 tracks, from track 02 to track 15) is stored in the redbook folder, which is located in the game folder.
- Fri Jun 17, 2022 12:52 am
- Forum: Help & Bug Reports
- Topic: Locked Custom Cups
- Replies: 2
- Views: 47179
Re: Locked Custom Cups
I think custom cups may have certain prerequisites necessary to be met to unlock them, just like silver/gold/plat cups? Ask under the cup uploads why they are locked or find a readme for those locked cups if there are any.