Search found 318 matches

by ZipperZbieracz
Thu Jan 22, 2026 6:57 pm
Forum: Help & Bug Reports
Topic: Ripping a vehicle from another game for use in RVGL
Replies: 2
Views: 77961

Re: Ripping a vehicle from another game for use in RVGL

I used NinjaRipper 1.7.1 for extracting tracks (for cars worked too) from RC Cars. Generally you either have to rip the models with some external tool when they are loaded in-game (like NinjaRipper or any other ripper and similar tool) or import them from game files, but the files would have to be r...
by ZipperZbieracz
Tue Jan 20, 2026 11:51 am
Forum: The Bar
Topic: Stocklike Track ?
Replies: 5
Views: 13261

Re: Stocklike Track ?

To determine what makes a stocklike track, we need to dissect what makes a track in the first place and what differentiates various track types, like stock, custom [extreme] and lego, and what differentiates simple from complex tracks - as complex modern tracks naturally don't fit into stocklike cat...
by ZipperZbieracz
Mon Jun 16, 2025 6:10 am
Forum: Suggestions
Topic: Bring back original user/chat colours
Replies: 0
Views: 84811

Bring back original user/chat colours

Since a certain RVGL version (perhaps with the introduction of 16 player races or a bit later, maybe when higher spec limit was introduced), user colours and messages in the chat have been changed. Before the change, they were vibrant and didn't follow a particular rule - they were much more colorfu...
by ZipperZbieracz
Wed Jun 11, 2025 8:30 pm
Forum: Help & Bug Reports
Topic: Game sound delay
Replies: 2
Views: 56599

Re: Game sound delay

The issue is appearing after the computer (Linux system) is under use for some time. Full OS restart fixes this, but I have found that restarting sound system, in my case pulseaudio in Linux fixes this issue by using this command: systemctl --user restart pulseaudio After using this command sounds i...
by ZipperZbieracz
Sat May 03, 2025 8:38 pm
Forum: Help & Bug Reports
Topic: Game sound delay
Replies: 2
Views: 56599

Game sound delay

Sometimes RVGL launches with a delayed sound, all sounds are delayed by a tiny margin, but its noticeable
by ZipperZbieracz
Fri Feb 21, 2025 10:20 am
Forum: The Bar
Topic: Re-Volt world website currently down
Replies: 19
Views: 280715

Re: Re-Volt world website currently down

For us it was a case of waiting, for admins it was a matter of actually fixing/restoring the site.
by ZipperZbieracz
Fri Dec 06, 2024 9:00 pm
Forum: Help & Bug Reports
Topic: Constant stuttering in multiplayer
Replies: 5
Views: 293911

Re: Constant stuttering in multiplayer

Okay, so today I had the issue appear again, but with a very high ferocity. To start off, a week earlier I had some problems with connection in the Teamrace League in a match against Cartel (disconnected twice on mus1), so something deteriorated in, or happened to, or changed in the internet connect...
by ZipperZbieracz
Fri Oct 18, 2024 10:20 am
Forum: Help & Bug Reports
Topic: Pressing F4 to use F3 camera causes game crash
Replies: 4
Views: 89915

Re: Pressing F4 to use F3 camera causes game crash

Do you have any keybind under left-ALT? Because alt-F4 is obviously causing an immediate shutdown of the game.
by ZipperZbieracz
Thu Sep 26, 2024 5:28 pm
Forum: Help & Bug Reports
Topic: laptop and android multiplayer
Replies: 1
Views: 75090

Re: laptop and android multiplayer

Port forwarding, without it it's impossible to host lobbies yourself.

https://re-volt.io/support/playing-the- ... ding-ports
by ZipperZbieracz
Sun Jul 14, 2024 7:57 pm
Forum: Help & Bug Reports
Topic: Hosting a server without port forwarding
Replies: 2
Views: 80719

Re: Hosting a server without port forwarding

Radmin VPN allows for hosting and playing online RVGL without post forwarding, if you are on Windows.
by ZipperZbieracz
Sat Jun 08, 2024 12:52 pm
Forum: Help & Bug Reports
Topic: Downloads for android
Replies: 1
Views: 69901

Re: Downloads for android

They need to be placed in the same way as you would download some custom track/car on a PC manually: unpack the downloaded files and paste the gfx/levels/cars folders into your folder with RVGL on Android. Easiest to do that is probably to copy-paste these 3 folders from PC to phone.
by ZipperZbieracz
Sun Jan 21, 2024 7:15 pm
Forum: Suggestions
Topic: New collision mode idea
Replies: 2
Views: 116942

Re: New collision mode idea

Nah, that would be extremely weird to race against
by ZipperZbieracz
Mon Oct 30, 2023 4:46 pm
Forum: Help & Bug Reports
Topic: Game doesn't reset time in TT if start-line is behind spawn
Replies: 0
Views: 373176

Game doesn't reset time in TT if start-line is behind spawn

On sprint tracks, if the start line is behind the starting position, timer during the race starts immediately when the race is started on GO! . In that case, in Time Trial, timer starts immediately when the track is loaded as in TT you immediately have control over your car. Repositioning the car in...
by ZipperZbieracz
Mon Oct 30, 2023 4:01 pm
Forum: RVGL News
Topic: [RVGL Release] 23.1030a
Replies: 4
Views: 412772

Re: [RVGL Release] 23.1030a

Not sure what can be his problem, I never had problems with failed-to-join popups or alt-tab on Linux Mint.
by ZipperZbieracz
Fri Oct 27, 2023 12:12 pm
Forum: Suggestions
Topic: Blue flag for lapped cars
Replies: 2
Views: 237883

Re: Blue flag for lapped cars

Strange, in the races I play there never have been any rules in regards to racing and in-race behaviour. You must have been playing in some weird lobbies.
by ZipperZbieracz
Fri Oct 27, 2023 12:09 pm
Forum: Suggestions
Topic: Suggestions for Battle Tag
Replies: 1
Views: 218067

Re: Suggestions for Battle Tag

First of all, Re-Volt was not designed for 16-player lobbies. The original player cap for lobbies was 12 players. 16 player lobbies were introduced to RVGL to make it easier for more players to join in without having to play a second lobby, so less players would be excluded from playing if they join...
by ZipperZbieracz
Fri Oct 27, 2023 11:30 am
Forum: Help & Bug Reports
Topic: How to import .tdf files in RVGL?
Replies: 1
Views: 196726

Re: How to import .tdf files in RVGL?

I guess not too different when you'd make a track from scratch. First thing would be importing the track into Blender, and then going forward with the guide and using the Re-Volt export plugin for Blender, and then doing the MakeItGood stuff for the track. https://re-volt.gitlab.io/content-tutorial/...
by ZipperZbieracz
Fri Oct 27, 2023 10:56 am
Forum: Help & Bug Reports
Topic: Constant stuttering in multiplayer
Replies: 5
Views: 293911

Re: Constant stuttering in multiplayer

That's a "game freeze" issue, screen locks up for a short while and you continue driving afterwards from the place where you froze. Appears quite randomly, it's hard to pinpoint the issue (RVGL? CPU? RAM?). Lager (he uses a low-end machine) experiences/experienced it too. I actually had th...
by ZipperZbieracz
Sat May 20, 2023 9:30 pm
Forum: Help & Bug Reports
Topic: SADIST + Replay = unintended bomb fusing
Replies: 1
Views: 199849

SADIST + Replay = unintended bomb fusing

When using SADIST and scrolling through weapons not fast enough, replay of that race thinks the bomb was activated and starts fusing the car. The car in the replay can even pass that bomb to another car and that car explodes on video, although not in reality. Not a dealbreaker glitch, but something ...
by ZipperZbieracz
Tue May 09, 2023 7:15 am
Forum: Help & Bug Reports
Topic: Alt+tab lap/radar glitch on spec
Replies: 2
Views: 49414

Re: Alt+tab lap/radar glitch on spec

Nice, I noticed the lap counter bug on the first game I ever joined on the new patch, but couldnt replicate a specific issue causing it, it was alt tab
by ZipperZbieracz
Wed May 03, 2023 8:51 am
Forum: Help & Bug Reports
Topic: DRINKME weapon effects on cars are normal size
Replies: 2
Views: 59333

DRINKME weapon effects on cars are normal size

Only since the version 23.0501 i found out about the DRINKME cheat, and I immediately spotted something, bug or not: The weapon effects that appear on the car itself (zap, battery, car preparing to explode) are not shrunk with the car, they are of regular car size. battery https://i.imgur.com/MxGoyF...
by ZipperZbieracz
Tue May 02, 2023 10:57 pm
Forum: RVGL News
Topic: [RVGL Release] 23.0501a
Replies: 8
Views: 206042

Re: [RVGL Release] 23.0501a

Finally, now test & hopefully fun & better gameplay time :re-volt:
by ZipperZbieracz
Tue Feb 28, 2023 11:52 am
Forum: The Bar
Topic: Nvidia's Racer RTX inspired by Re-Volt
Replies: 5
Views: 157168

Re: Nvidia's Racer RTX inspired by Re-Volt

From the looks, it looks a bit more like RC Cars, or a hybrid between RC Cars and ReVolt. Not necessarily bad, but it's not the first moderrn RC racer, other fell into relative obscurity or arent actively developed. I wouldnt be surprised if the project was scrapped.
by ZipperZbieracz
Fri Nov 11, 2022 12:13 pm
Forum: Creations
Topic: The Green J's Track Idea Lounge
Replies: 8
Views: 179335

Re: The Green J's Track Idea Lounge

lol just grab blender, put the re-volt plugin into it and start shaping your ideas into reality. Then if you will have made something somewhat decent you can continue it and make a full track and/or make a collaboration with somebody and/or give the assets for the public to use and eventually maybe ...