Search found 81 matches

by Ced!
Fri Apr 10, 2026 1:14 pm
Forum: Help & Bug Reports
Topic: How to fix this car?
Replies: 3
Views: 1658

Re: How to fix this car?

Did you know about this page? It will certainly help you with your research.
https://re-volt.io/articles
by Ced!
Fri Apr 10, 2026 12:54 pm
Forum: Help & Bug Reports
Topic: How to fix this car?
Replies: 3
Views: 1658

Re: How to fix this car?

Once again, I’m no expert on cars, but have you tried adjusting the Car Spring settings or anything else?
Compare your car’s settings with those of other vehicles – that might give you some ideas...
by Ced!
Tue Mar 31, 2026 6:01 am
Forum: Help & Bug Reports
Topic: How to lift up a car a little?
Replies: 4
Views: 2602

Re: How to lift up a car a little?

I'm not quite sure what your concern is: does it apply to several vehicles or just this plane? The solution should be in the parameters.txt file in the car's folder You should have a look here (I’m not very familiar with the subject and won’t be able to help you any further): https://re-volt.gitlab....
by Ced!
Wed Mar 11, 2026 12:35 pm
Forum: The Bar
Topic: Absolutely amazing to see this community thriving!
Replies: 11
Views: 29735

Re: Absolutely amazing to see this community thriving!

Welcome back!
New "the MeandMe" things on the horizon ?
by Ced!
Wed Jan 21, 2026 10:30 pm
Forum: The Bar
Topic: Stocklike Track ?
Replies: 5
Views: 43440

Re: Stocklike Track ?

Thx Zipperzbieracz for this detailed explanation!
I think your point of view is correct and that it can sometimes be difficult to classify a track as a stock track simply because certain criteria are not always met.
by Ced!
Sun Jan 18, 2026 2:46 am
Forum: Creations
Topic: makeitgood objects list
Replies: 1
Views: 31673

Re: makeitgood objects list

yeah! copy and paste immediately.
Good Idea !!!
Thank you!
by Ced!
Sun Jan 11, 2026 12:10 pm
Forum: The Bar
Topic: Stocklike Track ?
Replies: 5
Views: 43440

Re: Stocklike Track ?

Yes 607, I quite agree with you. Let us take two recent examples: Office1 by L17 and Crystal Caves by Keeller Wheel. Office is claimed by its creator to be a stock-like track, and in my opinion, there is no doubt that it is indeed one. Just like Kiwi's School's Out!, for example. Except that School'...
by Ced!
Thu Jan 08, 2026 2:06 pm
Forum: The Bar
Topic: Stocklike Track ?
Replies: 5
Views: 43440

Stocklike Track ?

Recently on Revolt-World, Skitch presented his new track as a Stock-like track: https://www.revoltworld.net/dl/s4-2/ To which a commentator replied: "I always enjoy stock-like visuals, but this one doesn’t quite fully meet those standards for me though." I admit that I don't really underst...
by Ced!
Wed Dec 31, 2025 4:34 pm
Forum: Work in Progress
Topic: WIP on a standart track. (+ images)
Replies: 5
Views: 37242

Re: WIP on a standart track. (+ images)

You're tackling an iconic track!
I will follow this post with interest.
by Ced!
Wed Dec 31, 2025 9:37 am
Forum: Work in Progress
Topic: WIP on a standart track. (+ images)
Replies: 5
Views: 37242

Re: WIP on a standart track. (+ images)

Are you planning to use the environment, instances and textures from the Holiday Camp to create a sort of alternative version?
by Ced!
Tue Dec 30, 2025 3:55 pm
Forum: Work in Progress
Topic: WIP on a standart track. (+ images)
Replies: 5
Views: 37242

Re: WIP on a standart track. (+ images)

I have troubles viewing the image (-:
by Ced!
Mon Oct 20, 2025 11:45 am
Forum: The Bar
Topic: Problem with sprint track
Replies: 1
Views: 40271

Re: Problem with sprint track

Resolved:
https://re-volt.gitlab.io/rvgl-docs/tra ... d-position
‘After modifying STARTPOS or ENDPOS, the AI and Pos nodes must be saved again.’
I don't know why, but that wasn't enough. I had to move the nodes around a bit to get everything working properly...
by Ced!
Sun Oct 19, 2025 11:34 am
Forum: The Bar
Topic: Problem with sprint track
Replies: 1
Views: 40271

Problem with sprint track

I think I've done everything right, but it's not working: When I reach the end of the sprint track, the marker at the top left of the screen shows 100%, but the race does not end and the AI cars want to keep driving. I did specify the endpos in the .inf file! (This is not my first sprint track, but ...
by Ced!
Mon Sep 22, 2025 1:12 pm
Forum: The Bar
Topic: how to add music into rvgl
Replies: 1
Views: 68133

Re: how to add music into rvgl

In the redbook folder, rename your music from track02 to track15, remembering to convert it to .ogg format.
by Ced!
Tue Sep 09, 2025 5:28 pm
Forum: The Bar
Topic: New here, looking for some help
Replies: 9
Views: 176819

Re: New here, looking for some help

Congratulations on successfully completing this project. ;)
by Ced!
Thu Aug 28, 2025 5:51 pm
Forum: The Bar
Topic: The big questions about Re-Volt
Replies: 7
Views: 177673

Re: The big questions about Re-Volt

Could an English speaker tell me what is said in the TV.waves file (waves folder/hood subfolder) in English so that everyone can benefit? I will then use an online translator.
Thank you (-:
by Ced!
Sat Aug 23, 2025 5:13 pm
Forum: The Bar
Topic: The big questions about Re-Volt
Replies: 7
Views: 177673

Re: The big questions about Re-Volt

In Toy World 1, there is a file named “toylite.col”.
What is the purpose of this mysterious file, which cannot be found anywhere else in other tracks, not even in Toy World 2?
by Ced!
Sat Aug 16, 2025 2:11 am
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 20
Views: 327708

Re: Track Creator: How to ?

Thanks for your reply, but yes, I did that.
As explained above, I even tried using javildesign's work and his multicolored oil (fxpage1 & shadow + propertie files) as a starting point. But it seems that even if you can change the color, it still remains in dark tones. Or I am missing something...
by Ced!
Fri Aug 15, 2025 10:14 am
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 20
Views: 327708

Re: Track Creator: How to ?

Is it possible for the oil stain (and subsequent tire marks) to be white?
Javildesign has created multicolored oil here: https://www.revoltworld.net/dl/oil-color-level/,
but even using that as a starting point, I can't seem to make it white. :cry:
by Ced!
Wed Aug 13, 2025 5:39 pm
Forum: The Bar
Topic: New here, looking for some help
Replies: 9
Views: 176819

Re: New here, looking for some help

The Toy-Volt logo appears in Toy World 1&2, and in the numerous sequels created since.
You should be able to find the logo in question here:
https://www.revoltworld.net/dl/xarcs-ul ... als-sheet/
by Ced!
Mon Aug 04, 2025 4:47 pm
Forum: The Bar
Topic: New here, looking for some help
Replies: 9
Views: 176819

Re: New here, looking for some help

How did you find those? Are you stalking me?????
Revolt World is THE website that lists current and past custom creations.
I just typed Mini Cooper into the search bar.
by Ced!
Mon Aug 04, 2025 2:59 pm
Forum: The Bar
Topic: Amount of objects and instances
Replies: 5
Views: 133953

Re: Amount of objects and instances

It's true that not much grows up there. :D , but I didn't expect to find only 132 instances when I opened your .fin file in Blender...
Perhaps this impression came from the highly detailed textures you used. 8-)
by Ced!
Mon Aug 04, 2025 2:41 pm
Forum: The Bar
Topic: New here, looking for some help
Replies: 9
Views: 176819

Re: New here, looking for some help

The site where you posted your cars must have been Revolt Zone, which is now closed. But you can find your creations (and many others) on Revolt World: https://www.revoltworld.net/dl/minicooper/ https://www.revoltworld.net/dl/spitfire/ As for finding the game itself, have you looked there? https://r...
by Ced!
Sun Aug 03, 2025 7:24 am
Forum: The Bar
Topic: Amount of objects and instances
Replies: 5
Views: 133953

Re: Amount of objects and instances

The limit of 1024 applies to lights, objects, and instances simultaneously, not separately. https://re-volt.gitlab.io/rvgl-docs/tracks.html#limitations In Moonbase, with all the lights, objects, and instances you've put in, the limit must not be far off. It's quickly reached if you add all three tog...
by Ced!
Sat Aug 02, 2025 1:49 pm
Forum: The Bar
Topic: Amount of objects and instances
Replies: 5
Views: 133953

Re: Amount of objects and instances

I don't know how to find out the number of objects in a creation, and I'm curious to know if there is a method for doing so. And there is no limit to the number of objects you can put in your creation. The limit (of 1024) applies to Lights, Objects & Instances. So you can get around the problem ...