Search found 87 matches
- Tue Aug 11, 2026 6:18 am
- Forum: Help & Bug Reports
- Topic: Synchronisation of sound and object animation
- Replies: 5
- Views: 5537
Re: Synchronisation of sound and object animation
If you want an example, check out the sleeper in my new track which should be released shortly: the snoring is synchronized with the movement of the hat 
- Sun Aug 02, 2026 12:17 am
- Forum: Help & Bug Reports
- Topic: Synchronisation of sound and object animation
- Replies: 5
- Views: 5537
Re: Synchronisation of sound and object animation
That’s it, I’ve got it:
Each keyframe has its own corresponding sound!
Each keyframe has its own corresponding sound!
- Sat Aug 01, 2026 12:19 am
- Forum: Help & Bug Reports
- Topic: Synchronisation of sound and object animation
- Replies: 5
- Views: 5537
Re: Synchronisation of sound and object animation
All in all, I realise that there’s also a discrepancy when sound is included in the custom animation, but it seems to me that it’s less noticeable.
- Sat Aug 01, 2026 12:07 am
- Forum: Suggestions
- Topic: Object Throwers
- Replies: 15
- Views: 29768
Re: Object Throwers
I'm having a few problems with the object throwers. I didn't quite understand: it's possible to throw a basketball, but only in the first lap? Are there any plans to make this possible for the other lap as well? I’ve also tried using a custom animation, but it’s still animation ID 1 that plays (if I...
- Fri Jul 31, 2026 11:50 pm
- Forum: Help & Bug Reports
- Topic: Synchronisation of sound and object animation
- Replies: 5
- Views: 5537
Synchronisation of sound and object animation
I have an animation, in 3 parts that lasts 5 seconds. It is accompanied by a sound that also lasts 5 seconds (sound in 3 parts too). When I start the game, it usually works fine, but sometimes the sound is out of sync. I tried removing the sound from the animation and adding it as 3D sound in makeit...
- Sun Jul 26, 2026 2:07 pm
- Forum: Creations
- Topic: Re-Volt Gold Project (WIP)
- Replies: 4
- Views: 74068
Re: Re-Volt Gold Project (WIP)
A big and exciting project.
Can’t wait to play all of it!
Can’t wait to play all of it!
- Fri Apr 10, 2026 1:14 pm
- Forum: Help & Bug Reports
- Topic: How to fix this car?
- Replies: 3
- Views: 11857
Re: How to fix this car?
Did you know about this page? It will certainly help you with your research.
https://re-volt.io/articles
https://re-volt.io/articles
- Fri Apr 10, 2026 12:54 pm
- Forum: Help & Bug Reports
- Topic: How to fix this car?
- Replies: 3
- Views: 11857
Re: How to fix this car?
Once again, I’m no expert on cars, but have you tried adjusting the Car Spring settings or anything else?
Compare your car’s settings with those of other vehicles – that might give you some ideas...
Compare your car’s settings with those of other vehicles – that might give you some ideas...
- Tue Mar 31, 2026 6:01 am
- Forum: Help & Bug Reports
- Topic: How to lift up a car a little?
- Replies: 4
- Views: 12340
Re: How to lift up a car a little?
I'm not quite sure what your concern is: does it apply to several vehicles or just this plane? The solution should be in the parameters.txt file in the car's folder You should have a look here (I’m not very familiar with the subject and won’t be able to help you any further): https://re-volt.gitlab....
- Wed Mar 11, 2026 12:35 pm
- Forum: The Bar
- Topic: Absolutely amazing to see this community thriving!
- Replies: 11
- Views: 78396
Re: Absolutely amazing to see this community thriving!
Welcome back!
New "the MeandMe" things on the horizon ?
New "the MeandMe" things on the horizon ?
- Wed Jan 21, 2026 10:30 pm
- Forum: The Bar
- Topic: Stocklike Track ?
- Replies: 5
- Views: 85434
Re: Stocklike Track ?
Thx Zipperzbieracz for this detailed explanation!
I think your point of view is correct and that it can sometimes be difficult to classify a track as a stock track simply because certain criteria are not always met.
I think your point of view is correct and that it can sometimes be difficult to classify a track as a stock track simply because certain criteria are not always met.
- Sun Jan 18, 2026 2:46 am
- Forum: Creations
- Topic: makeitgood objects list
- Replies: 1
- Views: 65481
Re: makeitgood objects list
yeah! copy and paste immediately.
Good Idea !!!
Thank you!
Good Idea !!!
Thank you!
- Sun Jan 11, 2026 12:10 pm
- Forum: The Bar
- Topic: Stocklike Track ?
- Replies: 5
- Views: 85434
Re: Stocklike Track ?
Yes 607, I quite agree with you. Let us take two recent examples: Office1 by L17 and Crystal Caves by Keeller Wheel. Office is claimed by its creator to be a stock-like track, and in my opinion, there is no doubt that it is indeed one. Just like Kiwi's School's Out!, for example. Except that School'...
- Thu Jan 08, 2026 2:06 pm
- Forum: The Bar
- Topic: Stocklike Track ?
- Replies: 5
- Views: 85434
Stocklike Track ?
Recently on Revolt-World, Skitch presented his new track as a Stock-like track: https://www.revoltworld.net/dl/s4-2/ To which a commentator replied: "I always enjoy stock-like visuals, but this one doesn’t quite fully meet those standards for me though." I admit that I don't really underst...
- Wed Dec 31, 2025 4:34 pm
- Forum: Work in Progress
- Topic: WIP on a standart track. (+ images)
- Replies: 5
- Views: 73932
Re: WIP on a standart track. (+ images)
You're tackling an iconic track!
I will follow this post with interest.
I will follow this post with interest.
- Wed Dec 31, 2025 9:37 am
- Forum: Work in Progress
- Topic: WIP on a standart track. (+ images)
- Replies: 5
- Views: 73932
Re: WIP on a standart track. (+ images)
Are you planning to use the environment, instances and textures from the Holiday Camp to create a sort of alternative version?
- Tue Dec 30, 2025 3:55 pm
- Forum: Work in Progress
- Topic: WIP on a standart track. (+ images)
- Replies: 5
- Views: 73932
Re: WIP on a standart track. (+ images)
I have troubles viewing the image (-:
- Mon Oct 20, 2025 11:45 am
- Forum: The Bar
- Topic: Problem with sprint track
- Replies: 1
- Views: 71816
Re: Problem with sprint track
Resolved:
https://re-volt.gitlab.io/rvgl-docs/tra ... d-position
‘After modifying STARTPOS or ENDPOS, the AI and Pos nodes must be saved again.’
I don't know why, but that wasn't enough. I had to move the nodes around a bit to get everything working properly...
https://re-volt.gitlab.io/rvgl-docs/tra ... d-position
‘After modifying STARTPOS or ENDPOS, the AI and Pos nodes must be saved again.’
I don't know why, but that wasn't enough. I had to move the nodes around a bit to get everything working properly...
- Sun Oct 19, 2025 11:34 am
- Forum: The Bar
- Topic: Problem with sprint track
- Replies: 1
- Views: 71816
Problem with sprint track
I think I've done everything right, but it's not working: When I reach the end of the sprint track, the marker at the top left of the screen shows 100%, but the race does not end and the AI cars want to keep driving. I did specify the endpos in the .inf file! (This is not my first sprint track, but ...
- Mon Sep 22, 2025 1:12 pm
- Forum: The Bar
- Topic: how to add music into rvgl
- Replies: 1
- Views: 99383
Re: how to add music into rvgl
In the redbook folder, rename your music from track02 to track15, remembering to convert it to .ogg format.
- Tue Sep 09, 2025 5:28 pm
- Forum: The Bar
- Topic: New here, looking for some help
- Replies: 9
- Views: 214577
Re: New here, looking for some help
Congratulations on successfully completing this project. 
- Thu Aug 28, 2025 5:51 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 7
- Views: 212872
Re: The big questions about Re-Volt
Could an English speaker tell me what is said in the TV.waves file (waves folder/hood subfolder) in English so that everyone can benefit? I will then use an online translator.
Thank you (-:
Thank you (-:
- Sat Aug 23, 2025 5:13 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 7
- Views: 212872
Re: The big questions about Re-Volt
In Toy World 1, there is a file named “toylite.col”.
What is the purpose of this mysterious file, which cannot be found anywhere else in other tracks, not even in Toy World 2?
What is the purpose of this mysterious file, which cannot be found anywhere else in other tracks, not even in Toy World 2?
- Sat Aug 16, 2025 2:11 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 378878
Re: Track Creator: How to ?
Thanks for your reply, but yes, I did that.
As explained above, I even tried using javildesign's work and his multicolored oil (fxpage1 & shadow + propertie files) as a starting point. But it seems that even if you can change the color, it still remains in dark tones. Or I am missing something...
As explained above, I even tried using javildesign's work and his multicolored oil (fxpage1 & shadow + propertie files) as a starting point. But it seems that even if you can change the color, it still remains in dark tones. Or I am missing something...
- Fri Aug 15, 2025 10:14 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 378878
Re: Track Creator: How to ?
Is it possible for the oil stain (and subsequent tire marks) to be white?
Javildesign has created multicolored oil here: https://www.revoltworld.net/dl/oil-color-level/,
but even using that as a starting point, I can't seem to make it white.
Javildesign has created multicolored oil here: https://www.revoltworld.net/dl/oil-color-level/,
but even using that as a starting point, I can't seem to make it white.
