Could an English speaker tell me what is said in the TV.waves file (waves folder/hood subfolder) in English so that everyone can benefit? I will then use an online translator.
Thank you (-:
Search found 66 matches
- Thu Aug 28, 2025 5:51 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 7
- Views: 76635
- Sat Aug 23, 2025 5:13 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 7
- Views: 76635
Re: The big questions about Re-Volt
In Toy World 1, there is a file named “toylite.col”.
What is the purpose of this mysterious file, which cannot be found anywhere else in other tracks, not even in Toy World 2?
What is the purpose of this mysterious file, which cannot be found anywhere else in other tracks, not even in Toy World 2?
- Sat Aug 16, 2025 2:11 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 178481
Re: Track Creator: How to ?
Thanks for your reply, but yes, I did that.
As explained above, I even tried using javildesign's work and his multicolored oil (fxpage1 & shadow + propertie files) as a starting point. But it seems that even if you can change the color, it still remains in dark tones. Or I am missing something...
As explained above, I even tried using javildesign's work and his multicolored oil (fxpage1 & shadow + propertie files) as a starting point. But it seems that even if you can change the color, it still remains in dark tones. Or I am missing something...
- Fri Aug 15, 2025 10:14 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 178481
Re: Track Creator: How to ?
Is it possible for the oil stain (and subsequent tire marks) to be white?
Javildesign has created multicolored oil here: https://www.revoltworld.net/dl/oil-color-level/,
but even using that as a starting point, I can't seem to make it white.
Javildesign has created multicolored oil here: https://www.revoltworld.net/dl/oil-color-level/,
but even using that as a starting point, I can't seem to make it white.

- Wed Aug 13, 2025 5:39 pm
- Forum: The Bar
- Topic: New here, looking for some help
- Replies: 7
- Views: 66682
Re: New here, looking for some help
The Toy-Volt logo appears in Toy World 1&2, and in the numerous sequels created since.
You should be able to find the logo in question here:
https://www.revoltworld.net/dl/xarcs-ul ... als-sheet/
You should be able to find the logo in question here:
https://www.revoltworld.net/dl/xarcs-ul ... als-sheet/
- Mon Aug 04, 2025 4:47 pm
- Forum: The Bar
- Topic: New here, looking for some help
- Replies: 7
- Views: 66682
Re: New here, looking for some help
Revolt World is THE website that lists current and past custom creations.How did you find those? Are you stalking me?????
I just typed Mini Cooper into the search bar.
- Mon Aug 04, 2025 2:59 pm
- Forum: The Bar
- Topic: Amount of objects and instances
- Replies: 5
- Views: 50549
Re: Amount of objects and instances
It's true that not much grows up there.
, but I didn't expect to find only 132 instances when I opened your .fin file in Blender...
Perhaps this impression came from the highly detailed textures you used.

Perhaps this impression came from the highly detailed textures you used.

- Mon Aug 04, 2025 2:41 pm
- Forum: The Bar
- Topic: New here, looking for some help
- Replies: 7
- Views: 66682
Re: New here, looking for some help
The site where you posted your cars must have been Revolt Zone, which is now closed. But you can find your creations (and many others) on Revolt World: https://www.revoltworld.net/dl/minicooper/ https://www.revoltworld.net/dl/spitfire/ As for finding the game itself, have you looked there? https://r...
- Sun Aug 03, 2025 7:24 am
- Forum: The Bar
- Topic: Amount of objects and instances
- Replies: 5
- Views: 50549
Re: Amount of objects and instances
The limit of 1024 applies to lights, objects, and instances simultaneously, not separately. https://re-volt.gitlab.io/rvgl-docs/tracks.html#limitations In Moonbase, with all the lights, objects, and instances you've put in, the limit must not be far off. It's quickly reached if you add all three tog...
- Sat Aug 02, 2025 1:49 pm
- Forum: The Bar
- Topic: Amount of objects and instances
- Replies: 5
- Views: 50549
Re: Amount of objects and instances
I don't know how to find out the number of objects in a creation, and I'm curious to know if there is a method for doing so. And there is no limit to the number of objects you can put in your creation. The limit (of 1024) applies to Lights, Objects & Instances. So you can get around the problem ...
- Tue Jul 01, 2025 7:12 am
- Forum: The Bar
- Topic: Re-Volt Zone is going offline
- Replies: 6
- Views: 22086
Re: Re-Volt Zone is going offline
This will still be a big loss to the community, though, I think, as RVZ is a lot easier to navigate than XTG and has a lot more (older) content than RVW0. but re-volt xtg has been out of date since January. Do you know why? After 12 years, Re-Volt Zone is going offline. Thank you for 12 years (alth...
- Thu Jun 26, 2025 9:42 am
- Forum: The Bar
- Topic: Lego track editor water help
- Replies: 5
- Views: 4476
Re: Lego track editor water help
the blue effect you're talking about is created by the water box.
Obviously, there's a problem with it because it won't give you a "splatch" (sound and visual) either.
Let's focus on that.
Have the x, y and z functions been filled in correctly?
you need to get a cube the size of the pool.
Obviously, there's a problem with it because it won't give you a "splatch" (sound and visual) either.
Let's focus on that.
Have the x, y and z functions been filled in correctly?
you need to get a cube the size of the pool.
- Wed Jun 25, 2025 12:11 pm
- Forum: The Bar
- Topic: Lego track editor water help
- Replies: 5
- Views: 4476
Re: Lego track editor water help
The water surface was created using 3d software for the two tracks you mentioned ((I checked it).
There is no difference in gravity with the waterbox. You'll need to use force fields to do this.
There is no difference in gravity with the waterbox. You'll need to use force fields to do this.
- Wed Jun 25, 2025 11:14 am
- Forum: The Bar
- Topic: Lego track editor water help
- Replies: 5
- Views: 4476
Re: Lego track editor water help
you seem to be doing it right. makeitgood's waterbox is used to create a splash and a water noise when you walk through it. The x,y,z co-ordinates should cover the whole area. The water object can't be modified (or with 3d software), you'll have to find some tricks to work with. I don't know what ol...
- Wed Jun 25, 2025 11:01 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 178481
Re: Track Creator: How to ?
I can't see the images you post.
Repeat the operation to be sure
- Reopen your hotelrooma.bmp in your image software.
- Export it as hotelrooma.png in your hotelroom folder.
- Rename it hotelrooma.bmp.
Does this still not work with blender?
Repeat the operation to be sure
- Reopen your hotelrooma.bmp in your image software.
- Export it as hotelrooma.png in your hotelroom folder.
- Rename it hotelrooma.bmp.
Does this still not work with blender?
- Sun Jun 22, 2025 4:59 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 178481
Re: Track Creator: How to ?
your images must be exported from your image software in png. Once this has been done, rename them to bmp.
Repeat this operation each time you use your image software.
Export png / rename to bmp
Repeat this operation each time you use your image software.
Export png / rename to bmp
- Tue Jun 17, 2025 4:01 pm
- Forum: Work in Progress
- Topic: Work in progress on a first track
- Replies: 3
- Views: 23504
Re: Work in progress on a first track
Cool,
It was a good idea to open a topic on the making of your first standard track.
I'll be following it with interest!
It was a good idea to open a topic on the making of your first standard track.
I'll be following it with interest!
- Sat Jun 14, 2025 5:19 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 178481
Re: Track Creator: How to ?
@ sinaosal * How do i add an AI nodes (using makeitgood mode)? you can find this information here: https://re-volt.gitlab.io/content-tutorial/makeitgood/ai-nodes/index.html and other important information (pos nodes and track zone .../...): https://re-volt.gitlab.io/content-tutorial/makeitgood/index...
- Mon May 19, 2025 4:15 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 178481
Re: Track Creator: How to ?
In development mode, in the lighting section, there is a flicker option.
It is incremented’ to off, how to select on ?
And then, how do you change the speed?
It is incremented’ to off, how to select on ?
And then, how do you change the speed?
- Sat Apr 05, 2025 8:04 am
- Forum: Creations
- Topic: GJ's and I Spy's Workshop
- Replies: 39
- Views: 1419191
Re: GJ's and I Spy's Workshop
"Maybe I'll do more extensive dev diaries for our tracks someday."
That'd be cool.
That'd be cool.
- Mon Feb 10, 2025 7:58 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 197460
Re: Re-Volt world website currently down
It took a long time. It must have been quite a job! Thanks for this
- Fri Jan 31, 2025 2:54 am
- Forum: The Bar
- Topic: Re-Volt world website currently down
- Replies: 19
- Views: 197460
Re: Re-Volt world website currently down
Every morning, I click away full of hope, and every evening, I tell myself that maybe tomorrow morning...
- Mon Dec 16, 2024 1:55 pm
- Forum: The Bar
- Topic: In the memory of Dave-o-rama
- Replies: 8
- Views: 96591
Re: In the memory of Dave-o-rama
So many of his tracks I've played.
Dave-O-Rama, a big name in Re-Volt!!!
Dave-O-Rama, a big name in Re-Volt!!!
- Sat Oct 12, 2024 9:08 am
- Forum: The Bar
- Topic: Re-Volt and preservation
- Replies: 4
- Views: 69595
Re: Re-Volt and preservation
OK, I've found the tracks I mentioned earlier, on RV XTG. They are ‘Sue&Joe’ and ‘Sue&Joe+’ by fabit. These are ‘very full’ tracks. The second one is more pleasant to play, they're worth a look if you're curious. Which leads me to say that this kind of site is really interesting. Although it...
- Sun Sep 01, 2024 2:31 pm
- Forum: The Bar
- Topic: Re-Volt and preservation
- Replies: 4
- Views: 69595
Re: Re-Volt and preservation
As a new track creator, I only upload from re-volt world. I well remember playing tracks that I can't find today, such as a two-part track set in a mine by the me and me I think. There are so many creations that your idea seems difficult to realize. Difficult but not impossible? Here's a Job for 607...