Search found 116 matches

by VaidX47
Sun Oct 31, 2021 5:06 pm
Forum: Help & Bug Reports
Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
Replies: 2
Views: 503

Re: Bad STARTPOS use on some custom track since RVGL 19.0907

Nice catch, I've tested how it reacts if it does have a reversed version by copying needed files, and apparently the game uses the needed values for reversed. The problem appears from interpreting the third axis number (which should be plain 0), however the newer game versions take the first STARTPO...
by VaidX47
Sun Oct 24, 2021 3:25 pm
Forum: Suggestions
Topic: Show track thumb image in-game
Replies: 5
Views: 920

Re: Show track thumb image in-game

TL;DR: Not impossible. The current implementation is the quickest and less risky in breaking the game.
With time and source code you could do almost anything, it's all about feature set priorities and whether it's worth spending more time on more difficult implementation and then debugging it.
by VaidX47
Wed Oct 13, 2021 11:49 am
Forum: Suggestions
Topic: Show track thumb image in-game
Replies: 5
Views: 920

Re: Show track thumb image in-game

I'm fairly sure devs would have used the same (similar at least) UI track select layout as in frontend, but likely due to memory allocation (for loading track gfx) they probably went for the quickest implementation. Texture load slots are different in frontend "level" from any race track. ...
by VaidX47
Mon Sep 06, 2021 8:32 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 7784

Re: [RVGL Release] 21.0905a

607 wrote: Mon Sep 06, 2021 8:22 am What's the MIDI support for? The piano?
*.mid files. The best use case for this would be sampled n64 music tracks, the only issue being with extracting the soundfont or tracks themselves, some instruments don't sound right or are missing.
by VaidX47
Sun Sep 05, 2021 1:04 pm
Forum: Suggestions
Topic: Suggestions regarding Frontend customisations
Replies: 7
Views: 4845

Re: Suggestions regarding Frontend customisations

9) Remove car-place bug If you hit enter to fast at the car selection, the car won't be placed on CAMPOS ID3. Can this be corrected? What makes you think this is a bug? I could say it's a bug as well, since the game still does full box placement animation without interruptions, but never actually s...
by VaidX47
Mon Aug 30, 2021 3:52 pm
Forum: Creations
Topic: Blender 2.79 Re-Volt Add-on
Replies: 45
Views: 31787

Re: Blender 2.79 Re-Volt Add-on

I was wondering if someone has already tried to update this addon to the newsest version of blender. There's one recently for 2.9+ by Dummiesman. Although It wasn't updated from Marv's, but rather rewritten from scratch, I'm pretty sure, and is lacking certain features. https://github.com/Dummiesma...
by VaidX47
Thu Apr 22, 2021 1:11 pm
Forum: RVGL News
Topic: RVGL Localization
Replies: 55
Views: 123725

Re: Russian language

Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll: Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Anything with latin characters is up to other people...
by VaidX47
Sun Apr 18, 2021 2:17 pm
Forum: Time Trials
Topic: Time Trials: Museum 2
Replies: 28
Views: 22803

Re: Time Trials: Museum 2

You might wanna preview posts before submitting. Image still won't load for obvious reasons.
by VaidX47
Thu Apr 15, 2021 1:24 pm
Forum: Time Trials
Topic: Time Trials: Museum 2
Replies: 28
Views: 22803

Re: Time Trials: Museum 2

Egidio Perri ARM wrote: Mon Apr 12, 2021 2:41 pm file:///tmp/Istantanea_2021-04-12_16-40-06.png
rookie dr.Grudge by Egidio Perri ARM
You might wanna preview posts before submitting. Image won't load for obvious reasons.
by VaidX47
Tue Mar 16, 2021 1:11 pm
Forum: Help & Bug Reports
Topic: rvgl.ini vs. GUI settings
Replies: 2
Views: 1636

Re: rvgl.ini vs. GUI settings

EnvLevel = 2 --- Question: What is this? (not mentioned in the documentation , unless I oversaw it) Shininess, so not an EffectFlag. Texture32 = 1 --- Question: What is this? (not mentioned in the documentation , unless I oversaw it) Allows 32bit bitmap textures be displayed in 32bit instead of ori...
by VaidX47
Mon Mar 15, 2021 2:38 am
Forum: Help & Bug Reports
Topic: HowTo for track editor (MAKEITGOOD)?
Replies: 3
Views: 1744

Re: HowTo for track editor?

Documentation for modern RVGL MAKEITGOOD editor keybinds: https://re-volt.gitlab.io/rvgl-docs/advanced.html#modern-editor Legacy control scheme can be changed back by setting LegacyEditorControls to 1 in your profiles\rvgl.ini file. --- When I save a modified track with CTRL+S, it says SAVED, and I ...
by VaidX47
Fri Feb 26, 2021 8:04 pm
Forum: Suggestions
Topic: New camera and game modes
Replies: 3
Views: 1072

Re: New camera and game modes

@1st suggestion: Is it for frontend after choosing a carbox? I had something in mind to allow players freely rotate selected car in the car select screen (originally before car skins got implemented, in the same screen). The camera control handler itself is already implemented in the second dev/TVTI...
by VaidX47
Sun Jan 10, 2021 5:31 pm
Forum: Suggestions
Topic: Saving stock and custom cups menu option
Replies: 5
Views: 1768

Re: Saving stock and custom cups menu option

I didn't understand at first, so I'm rephrasing. Basically a suggestion to be able to suspend an ongoing cup, so you could continue from where you left off next time you open the game from the championship mode menu. Obviously, it should be implemented in a way that you couldn't cheat (only allow to...
by VaidX47
Tue Dec 29, 2020 10:33 pm
Forum: RVGL News
Topic: [RVGL Release] 20.1230a
Replies: 7
Views: 5845

Re: [RVGL Release] 20.1230a

I'm not able to create a championship. I try the I/O example and is stay locked. My version is 20.1230a. 1) Make sure you have all needed tracks installed (including files for reversed variants) 2) Make sure NumCars , Classes and Points logically make sense: if using 16 cars, Classes (summed in tot...
by VaidX47
Thu Dec 24, 2020 1:14 pm
Forum: Help & Bug Reports
Topic: Ubuntu - pathetic!
Replies: 3
Views: 1657

Re: Ubuntu - pathetic!

I don't know from what fairy tale you're coming, but it doesn't sound like it is fun to be there. Are we talking about RVGL here? As you presumably being a Linux user (albeit Ubuntu), I'm disappointed you don't even mention any specifics (game build number, libraries you've replaced and etc.), your ...
by VaidX47
Tue Dec 22, 2020 2:56 am
Forum: Help & Bug Reports
Topic: Toy World 2 crash
Replies: 2
Views: 1587

Re: Toy World 2 crash

*.level is a progress file to store track clear state: collected practice star, beaten single race, picked stunt arena stars.

It won't tell us anything about your problem.
by VaidX47
Sun Dec 13, 2020 2:42 am
Forum: Suggestions
Topic: Changing the position of the touch buttons (Android)?
Replies: 1
Views: 799

Re: Changing the position of the touch buttons (Android)?

Regarding profile.ini, those are input codes for physical key mapping. The game was build from the PC version and it retains keyboard/gamepad functionality (yes, it can be played with either USB or Bluetooth keyboard on Android too), hence most of default internal configuration is shared across all ...
by VaidX47
Wed Dec 02, 2020 11:57 am
Forum: Suggestions
Topic: Pickup changes summary
Replies: 3
Views: 1228

Re: Pickup changes summary

Regarding 3rd suggestion as ZZ described. The player definitely would need to be informed about modified pickup ruleset before hand. Best way in the game itself, instead of solely relying on external sources to read some rules before joining someone's room. The game won't show everything what was al...
by VaidX47
Tue Nov 24, 2020 2:12 pm
Forum: Creations
Topic: New Stock Track Covers
Replies: 11
Views: 3625

Re: New Stock Track Covers

Rooftops was the most needed one due to PVR texture compression artifacts in the dreamcast version. Although the moon texture itself is blocky, so there's not a whole lot to workaround that. Good job with others nonetheless.
by VaidX47
Mon Nov 16, 2020 1:18 pm
Forum: Help & Bug Reports
Topic: How common are the problems with the 64-bit version of RVGL for Windows?
Replies: 2
Views: 1549

Re: How common are the problems with the 64-bit version of RVGL for Windows?

Should be no issues at all. Make sure you have copied and replaced all libraries (DLLs) and other contents from the x64 version patch.
There can't be executable and library mismatch.
by VaidX47
Mon Oct 26, 2020 11:58 am
Forum: RVGL News
Topic: RVGL Localization
Replies: 55
Views: 123725

Re: RVGL Localization

Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
by VaidX47
Sun Oct 25, 2020 1:20 pm
Forum: Help & Bug Reports
Topic: What is a list of RVGL's music?
Replies: 1
Views: 873

Re: What is a list of RVGL's music?

If you're talking about Re-Volt soundtrack. (RVGL is just a patch, it doesn't contain any music) An official track name listing doesn't really exist, but you can find one here collected from internal game data: https://revolt.fandom.com/wiki/Soundtracks#Track_List It's probably as close as you will ...
by VaidX47
Sun Oct 25, 2020 1:09 pm
Forum: The Bar
Topic: How to fill Progress Table
Replies: 1
Views: 1410

Re: How to fill Progress Table

Norm., Rev., Mirr. - clear Time Trial challenges
Stars - find and collect star in Practice mode.
by VaidX47
Wed Oct 21, 2020 4:50 pm
Forum: Work in Progress
Topic: Open-Volt Project
Replies: 40
Views: 19573

Re: Open-Volt Project

7wells wrote: Wed Oct 21, 2020 4:44 am @Steb
Is your project still ongoing?
Last active: 27 May 2020, 23:15
and nothing new on gitlab, so very unlikely.
by VaidX47
Sun Oct 18, 2020 11:03 am
Forum: RVGL News
Topic: RVGL on Android
Replies: 106
Views: 106035

Re: RVGL on Android

According to the docu there , I have to set CupDC = 1 in profile.ini after adding DC. Is this mandatory to have the additional DC assets working or only for some special gaming mode? What happens if multiple players have set CupDC differently in their profiles when playing against each other? Quick...