Search found 121 matches

by VaidX47
Sun May 21, 2023 4:50 pm
Forum: Help & Bug Reports
Topic: unable to install libwebp6/libfluidsynth1
Replies: 3
Views: 891

Re: unable to install libwebp6/libfluidsynth1

Fluidsynth is for midi audio file support (not used in 99.99% game installs). libwebp is .webp image format library. Custom content creators don't really use it either, as far as I know. Thus it should be fine compatibility-wise for the most part, but if you see missing textures, then there's a pote...
by VaidX47
Thu Oct 13, 2022 7:56 pm
Forum: Help & Bug Reports
Topic: Main Menu: Visual Discrepancies between Vanilla Re-Volt and RVGL
Replies: 1
Views: 1205

Re: Main Menu: Visual Discrepancies between Vanilla Re-Volt and RVGL

Minor differences like these are expected. Speaking in source port terms, RVGL is more akin to ZDoom, meaning it won't be a vanilla experience. The closest to vanilla from the community in terms of functionality would be 1.2 beta patch (rv1.2b11.0208), it retains old font style, UI, AI, battery/elec...
by VaidX47
Sun Jul 10, 2022 8:55 am
Forum: Help & Bug Reports
Topic: Various issues on Android
Replies: 2
Views: 848

Re: Various issues on Android

Sounds like files were not installed correctly. I assume you trying to install RVGL patch: https://rvgl.org/ Game data (folders - cars, gfx, levels, models, strings, wavs...) need to be in the same directory as game executable. Since it's Android then in the RVGL folder found in the device storage, ...
by VaidX47
Wed May 11, 2022 4:27 pm
Forum: The Bar
Topic: Re-Volt is back on GOG
Replies: 7
Views: 2400

Re: Re-Volt is back on GOG

The current owner is Superday, basically remnants of former WeGo Interactive employees. H2Interactive is only responsible for publishing on GOG PC platform as far as I understand (hasn't changed since 2013 when it initially came out, and got pulled soon after). There are numerous people in the commu...
by VaidX47
Sun Feb 13, 2022 10:34 pm
Forum: The Bar
Topic: Soundtrack WAVS
Replies: 1
Views: 568

Re: Soundtrack WAVS

Wavs are the least disk space efficient option available, this is why no one bothers with it anymore when you can simply compress to lossless FLAC, but if you must to, convert from the FLAC rip. Kinda doubt full (if most) community OST is available in true CD/FLAC quality though, so better off havin...
by VaidX47
Sun Oct 31, 2021 5:06 pm
Forum: Help & Bug Reports
Topic: Bad STARTPOS use on some custom track since RVGL 19.0907
Replies: 2
Views: 861

Re: Bad STARTPOS use on some custom track since RVGL 19.0907

Nice catch, I've tested how it reacts if it does have a reversed version by copying needed files, and apparently the game uses the needed values for reversed. The problem appears from interpreting the third axis number (which should be plain 0), however the newer game versions take the first STARTPO...
by VaidX47
Sun Oct 24, 2021 3:25 pm
Forum: Suggestions
Topic: Show track thumb image in-game
Replies: 5
Views: 1647

Re: Show track thumb image in-game

TL;DR: Not impossible. The current implementation is the quickest and less risky in breaking the game.
With time and source code you could do almost anything, it's all about feature set priorities and whether it's worth spending more time on more difficult implementation and then debugging it.
by VaidX47
Wed Oct 13, 2021 11:49 am
Forum: Suggestions
Topic: Show track thumb image in-game
Replies: 5
Views: 1647

Re: Show track thumb image in-game

I'm fairly sure devs would have used the same (similar at least) UI track select layout as in frontend, but likely due to memory allocation (for loading track gfx) they probably went for the quickest implementation. Texture load slots are different in frontend "level" from any race track. ...
by VaidX47
Mon Sep 06, 2021 8:32 pm
Forum: RVGL News
Topic: [RVGL Release] 21.0905a
Replies: 15
Views: 9786

Re: [RVGL Release] 21.0905a

607 wrote: Mon Sep 06, 2021 8:22 am What's the MIDI support for? The piano?
*.mid files. The best use case for this would be sampled n64 music tracks, the only issue being with extracting the soundfont or tracks themselves, some instruments don't sound right or are missing.
by VaidX47
Sun Sep 05, 2021 1:04 pm
Forum: Suggestions
Topic: Suggestions regarding Frontend customisations
Replies: 8
Views: 6002

Re: Suggestions regarding Frontend customisations

9) Remove car-place bug If you hit enter to fast at the car selection, the car won't be placed on CAMPOS ID3. Can this be corrected? What makes you think this is a bug? I could say it's a bug as well, since the game still does full box placement animation without interruptions, but never actually s...
by VaidX47
Mon Aug 30, 2021 3:52 pm
Forum: Creations
Topic: Blender 2.79 Re-Volt Add-on
Replies: 45
Views: 39390

Re: Blender 2.79 Re-Volt Add-on

I was wondering if someone has already tried to update this addon to the newsest version of blender. There's one recently for 2.9+ by Dummiesman. Although It wasn't updated from Marv's, but rather rewritten from scratch, I'm pretty sure, and is lacking certain features. https://github.com/Dummiesma...
by VaidX47
Thu Apr 22, 2021 1:11 pm
Forum: RVGL News
Topic: RVGL Localization
Replies: 64
Views: 134480

Re: Russian language

Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll: Moved and merged the topic, wasn't correct sub-forum either. It was previously explained with non-latin languages: Anything with latin characters is up to other people...
by VaidX47
Sun Apr 18, 2021 2:17 pm
Forum: Time Trials
Topic: Time Trials: Museum 2
Replies: 28
Views: 24661

Re: Time Trials: Museum 2

You might wanna preview posts before submitting. Image still won't load for obvious reasons.
by VaidX47
Thu Apr 15, 2021 1:24 pm
Forum: Time Trials
Topic: Time Trials: Museum 2
Replies: 28
Views: 24661

Re: Time Trials: Museum 2

Egidio Perri ARM wrote: Mon Apr 12, 2021 2:41 pm file:///tmp/Istantanea_2021-04-12_16-40-06.png
rookie dr.Grudge by Egidio Perri ARM
You might wanna preview posts before submitting. Image won't load for obvious reasons.
by VaidX47
Tue Mar 16, 2021 1:11 pm
Forum: Help & Bug Reports
Topic: rvgl.ini vs. GUI settings
Replies: 2
Views: 2191

Re: rvgl.ini vs. GUI settings

EnvLevel = 2 --- Question: What is this? (not mentioned in the documentation , unless I oversaw it) Shininess, so not an EffectFlag. Texture32 = 1 --- Question: What is this? (not mentioned in the documentation , unless I oversaw it) Allows 32bit bitmap textures be displayed in 32bit instead of ori...
by VaidX47
Mon Mar 15, 2021 2:38 am
Forum: Help & Bug Reports
Topic: HowTo for track editor (MAKEITGOOD)?
Replies: 3
Views: 2291

Re: HowTo for track editor?

Documentation for modern RVGL MAKEITGOOD editor keybinds: https://re-volt.gitlab.io/rvgl-docs/advanced.html#modern-editor Legacy control scheme can be changed back by setting LegacyEditorControls to 1 in your profiles\rvgl.ini file. --- When I save a modified track with CTRL+S, it says SAVED, and I ...
by VaidX47
Fri Feb 26, 2021 8:04 pm
Forum: Suggestions
Topic: New camera and game modes
Replies: 3
Views: 1815

Re: New camera and game modes

@1st suggestion: Is it for frontend after choosing a carbox? I had something in mind to allow players freely rotate selected car in the car select screen (originally before car skins got implemented, in the same screen). The camera control handler itself is already implemented in the second dev/TVTI...
by VaidX47
Sun Jan 10, 2021 5:31 pm
Forum: Suggestions
Topic: Saving stock and custom cups menu option
Replies: 5
Views: 2167

Re: Saving stock and custom cups menu option

I didn't understand at first, so I'm rephrasing. Basically a suggestion to be able to suspend an ongoing cup, so you could continue from where you left off next time you open the game from the championship mode menu. Obviously, it should be implemented in a way that you couldn't cheat (only allow to...
by VaidX47
Tue Dec 29, 2020 10:33 pm
Forum: RVGL News
Topic: [RVGL Release] 20.1230a
Replies: 7
Views: 6775

Re: [RVGL Release] 20.1230a

I'm not able to create a championship. I try the I/O example and is stay locked. My version is 20.1230a. 1) Make sure you have all needed tracks installed (including files for reversed variants) 2) Make sure NumCars , Classes and Points logically make sense: if using 16 cars, Classes (summed in tot...
by VaidX47
Thu Dec 24, 2020 1:14 pm
Forum: Help & Bug Reports
Topic: Ubuntu - pathetic!
Replies: 3
Views: 1931

Re: Ubuntu - pathetic!

I don't know from what fairy tale you're coming, but it doesn't sound like it is fun to be there. Are we talking about RVGL here? As you presumably being a Linux user (albeit Ubuntu), I'm disappointed you don't even mention any specifics (game build number, libraries you've replaced and etc.), your ...
by VaidX47
Tue Dec 22, 2020 2:56 am
Forum: Help & Bug Reports
Topic: Toy World 2 crash
Replies: 2
Views: 1852

Re: Toy World 2 crash

*.level is a progress file to store track clear state: collected practice star, beaten single race, picked stunt arena stars.

It won't tell us anything about your problem.
by VaidX47
Sun Dec 13, 2020 2:42 am
Forum: Suggestions
Topic: Changing the position of the touch buttons (Android)?
Replies: 1
Views: 1009

Re: Changing the position of the touch buttons (Android)?

Regarding profile.ini, those are input codes for physical key mapping. The game was build from the PC version and it retains keyboard/gamepad functionality (yes, it can be played with either USB or Bluetooth keyboard on Android too), hence most of default internal configuration is shared across all ...
by VaidX47
Wed Dec 02, 2020 11:57 am
Forum: Suggestions
Topic: Pickup changes summary
Replies: 3
Views: 1477

Re: Pickup changes summary

Regarding 3rd suggestion as ZZ described. The player definitely would need to be informed about modified pickup ruleset before hand. Best way in the game itself, instead of solely relying on external sources to read some rules before joining someone's room. The game won't show everything what was al...
by VaidX47
Tue Nov 24, 2020 2:12 pm
Forum: Creations
Topic: New Stock Track Covers
Replies: 11
Views: 4693

Re: New Stock Track Covers

Rooftops was the most needed one due to PVR texture compression artifacts in the dreamcast version. Although the moon texture itself is blocky, so there's not a whole lot to workaround that. Good job with others nonetheless.
by VaidX47
Mon Nov 16, 2020 1:18 pm
Forum: Help & Bug Reports
Topic: How common are the problems with the 64-bit version of RVGL for Windows?
Replies: 2
Views: 1740

Re: How common are the problems with the 64-bit version of RVGL for Windows?

Should be no issues at all. Make sure you have copied and replaced all libraries (DLLs) and other contents from the x64 version patch.
There can't be executable and library mismatch.