Report issues or bugs in RVGL or ask for help regarding any Re-Volt topic.
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Skarma
- Posts: 35
Post
by Skarma » Mon Feb 25, 2019 9:44 am
I don't think this is actually a bug by design and I'm unsure where else to post this but it's something I've always been curious about.
If a car with any translucent polygons inevitably repositions during a race, the translucency is lost until a new race is started.
Is it possible to address this in future or am I doing something wrong with the process of making them translucent? I've also noticed this before on cars made years ago.
Here is an example.
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Huki
- Developer
- Posts: 399
Post
by Huki » Mon Feb 25, 2019 9:53 am
The problem only affects the legacy renderer. The recommended solution is to enable shaders.
In fact, it was already reported and answered before (see
#173).