http://screenshotcomparison.com/comparison/135211
I've tried changing all of the shader-related options in a config, but none of them affected the result.

The Re-Volt Network
In fact, the shader and legacy renderer are totally different and need not look the same. That's not the goal either. Anyway, from the screenshots it looks like a problem with fog (in the reflections) and shininess rather than lights. The fog and environment effects are indeed computed differently between both renderers, though I can't pinpoint the exact cause of the difference here.
But, it does preserve look and feel as close as possible.EvgenKo423 wrote: ↑Tue May 07, 2019 6:42 pm Hmm, I never thought of that... I thought the goal was to re-write a code and make Re-Volt cross-platform, but preserve its look and feel as close as possible.![]()
There are currently no plans for dropping the legacy renderer. However, keep in mind that most new tracks / cars are released for the shader renderer only, so it's not just a matter of performance. Also, the shader renderer is more actively maintained, so you're unlikely to see additional features / fixes for the legacy renderer.EvgenKo423 wrote: ↑Tue May 07, 2019 6:42 pm Now I've reviewed your goals on shader edition. However, on my mid-end hardware I get almost no difference in performance, so I will likely stick with the legacy one.
One question though: do you plan to keep both renderers side-by-side or the legacy one will eventually be dropped as well to get rid of the original code![]()