Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]
Visit the topics for the Android version and the Shader edition for more information.
Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs
Full game downloads are available at distribute.re-volt.io.
Time Trial Improvements:
- The ghost file format is updated. It now saves the RVGL version number, and an additional "Ins:" flag if the record was done with Instances on. (#1082)
- Track name search is now available in the Best Times menu. (#1089).
- Downloaded ghost time is displayed in the records list, if the *.lapdownload file is present.
- Skins are now supported for the ghost car.
Modern editor controls have received several usability fixes.
- Operations involving Right Click now require holding Shift to avoid conflict with the camera rotation in edit mode. This changes Linking to Shift + Right Click and Chain Linking to Shift + Alt + Right Click.
- Complementing Ctrl + Left Click for inserting a new node, there is now a chain-create-link operation using Ctrl + Shift + Left Click. This inserts a new node segment and automatically creates a link from the previously selected node.
- It is now possible to move and manipulate nodes without having to select them first. The behaviour is also improved for moving the racing / overtaking lines that exist at the segment extremities.
- The camera no longer moves when pressing commands such as Ctrl + S. This means the camera movement is disabled when modifier keys are pressed.

Chain Creation Flow
[hide=Show modern editor controls]
Position Nodes Editor
- Ctrl + Left Mouse = Add new node
- Left Mouse on node = Select node
- Left Mouse Drag on node = Move node
- Select node + Shift + Right Mouse on another = Connect nodes (order matters)
- Select node + Shift + Right Mouse on connected node = Disconnect nodes
- Select node + Shift + Ctrl + Left Mouse = Add new node (chain linking)
- Ctrl + Left Mouse over connection line = Inserts a node inbetween
- Delete = Remove node (Selected first, then if any under cursor)
- Select node + Shift + Right Mouse for chain linking
Shares similar controls with the position editor
- Ctrl + Left Mouse = Add new segment
- Left Mouse on segment = Select segment
- Left Mouse Drag on segment = Move segment
- Select segment + Shift + Right Mouse on another = Connect segments (order matters)
- Select segment + Shift + Right Mouse on connected segment = Disconnect segments
- Select segment + Shift + Ctrl + Left Mouse = Add new segment (chain linking)
- Ctrl + Left Mouse over connection line = Inserts a segment inbetween
- Delete = Remove segment (Selected first, then if any under cursor)
- Drag white line on selected segment = modifies racing line
- Select node + Shift + Right Mouse for chain linking
- Allows modifying the overtaking line (Drag pink line on selected segment)
- Clicking on nodes of the segment toggles a wall depending on the side
Save Notifications are improved too. Saving files in edit mode displays an in-game notification text, replacing the system message box. (#427) For files with multiple file format variants, the format used for saving is now configured in the level *.inf. This is currently supported for camera nodes: set "CAMFORMAT 1" to use the new format, or 0 to use the legacy format. By default, the new format is used.
Code: Select all
CAMFORMAT    1  ; Camera nodes format (0:legacy, 1:modern)
Several file limits are extended. The game now supports 1024 Lights, Objects and Instance Models. (#939) Furthermore, the maximum poly count for meshes (world cubes and models) is now 65535.
Other Changes:
-  A new cheat code has been added. Can you guess it and what it does?  
- Online: Chat messages can be pasted from clipboard (Ctrl + V).
- Android: Touch navigation is improved with horizontal scrolling support (hold to scroll) and larger touch regions.
- Cheat codes can be disabled by adding an '!' at the end (eg, 'CARNIVAL!' to disable the cars cheat).
- The clockwork grid layout is updated for better spacing.
- Several editor issues have been fixed. AI node priority values are no longer bugged. Light RGB intensity values can once again go from -1024 to 1024.
- A rare glitch involving blue flashing in Toy World 1 is fixed. (#1111)
- Championship points table is properly sorted by position when points are equal.
19.1001a:
Add:
  [General]
  - New level *.inf key CAMFORMAT to select the format to be used for saving 
    the camera nodes file in edit mode (0 for old format or 1 for new, with new 
    being default). This replaces the in-game message box query.
  - Improved ghost file format: the file header now includes the RVGL version 
    number and date. A new "Ins:" flag is added to help deduce whether the 
    record was done with instances on or off. Also brings car skin support for 
    new records.
  - Added a new cheat code. It is also possible to disable previously used 
    cheats by adding an '!' at the end (eg, 'CARNIVAL!' to disable cars cheat).
  [Multi]
  - Added support for pasting in chat (Ctrl + V).
Mod:
  [General]
  - Editor: Modern editor controls are improved. Operations using right click 
    require holding Shift to avoid conflict with camera rotation. The camera 
    no longer moves when using commands like Ctrl + S. New "chain-create-link" 
    command using Ctrl + Shift + Click.
    It is now possible to move hovered nodes without having to select them. The 
    behavior is improved for selecting racing lines at segment extremities.
  - Editor: Saving uses an in-game notification text instead of message box.
  - The following file limits were extended: Lights, Objects and Instance 
    Models (1024). Maximum poly and vertex count for model and world meshes is 
    now 65535.
  - Editor: Updated the car camera editor controls (Ctrl + C). Use numpad keys 
    to move the camera and hold down Ctrl for more precise movement.
  - Improved Best Times Menu: Level search functionality is now usable. When a 
    downloaded ghost file (*.lapdownload) is available, the time is shown 
    highlighted in the records list.
  - Updated the clockwork grid layout for better spacing.
  - Removed outdated copyright info from credits.
  [Graphics]
  - The camera collision shifting behavior is tweaked to prevent stuttering 
    when close to walls and objects.
  [Input]
  - Android: Improved touch navigation. Auto repeat support for horizontal 
    scrolling. Touch region sizes are increased to prevent misses. Backspace is  
    handled better when virtual keyboard is used.
Fix:
  [General]
  - Editor: Fixes for AI nodes priority range. Light RGB intensity can once 
    again go from -1024 to 1024.
  - Fixed championship points sorting to ensure lower position comes first when 
    points are equal.
  - Partial matches are no longer accepted for cheat codes.
  - Several safety and security fixes.
  [Graphics]
  - Fixed rare glitch involving blue flashing in levels using the piano.
  - Preserve alpha during vertex color operations (grayscale conversion and 
    clockwork color randomization).
  [Multi]
  - Fixed potential deadlock or connection timeout in loading screen when 
    GLThreaded is set to 0.
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