Trackmakers Challenges

A place for tourneys, competitions and other online racing events.

What track did you find the best?

Poll ended at Tue Mar 30, 2021 7:04 pm

Silica Basic by Powerate
0
No votes
ks Gran Corsa su Lego 1.0 by Luck Nos
0
No votes
 
Total votes: 0
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Zeino
Posts: 26
From: Slovakia

Trackmakers Challenges

Unread post by Zeino » Sat Nov 07, 2020 8:06 pm

Hello, welcome to my brand new monthly event!

The idea behind this is to make more people interested in trackmaking and to make it more fun. To participate you'll have to make a track according to the rules of the challenge. Anyone can participate. Every month a new challenge will be posted and it will be up to you to try it out! At the end of the month i'll set up a vote and the creator with the most votes will win. At the end of the year the creator with most points wins. I don't have a prize yet.

Round 1
► Show Spoiler
Round 2
► Show Spoiler
Round 3
► Show Spoiler
Round 4
► Show Spoiler
Round 5
► Show Spoiler
Points Table
  1. Luck Nos - 9
  2. Wrew - 3
  3. Hajducsekb - 3
  4. Zeino - 3
  5. Jan Ainnir Mayen - 2
(3 for 1st place, 2 for 2nd, 1 for 3rd)

If you have any other questions, ask below!
Happy creating!

Helpful links: Track Editor, Blender Addon and its Documentation.
Last edited by Zeino on Wed Mar 17, 2021 12:35 pm, edited 14 times in total.
i drive bendor and

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Manmountain
Posts: 50
From: England UK

Re: Trackmakers Challenges

Unread post by Manmountain » Sat Nov 07, 2020 11:09 pm

You may be hard pushed to create a single texture track with track editor alone without utilising some of the older track editing tools which can be found here : https://revolt_f1.webs.com/rvtoolshed.htm
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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Mon Nov 30, 2020 3:13 pm

Hey, I am delaying the deadline by 5 days incase you are running short on time and don't think you can make it.
Therefore send me the link/files until December 6th, 12:00 UTC!
In other news; the new Trackmakers Challenge is going to be announced tommorow, so stay tuned!
Also, thx Manmountain for the useful link!
i drive bendor and

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Luck Nos
Posts: 7

Re: Trackmakers Challenges

Unread post by Luck Nos » Mon Nov 30, 2020 7:02 pm

Hey Zeino, I sent you the track on discord. Whenever you want! ;)
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
Wrew
Posts: 1

Re: Trackmakers Challenges

Unread post by Wrew » Sat Dec 05, 2020 1:06 am

I'd also like to join, my entry is Phantom Road.

Use the shader renderer, as it glitches around when using legacy renderer.
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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Sat Dec 05, 2020 2:10 pm

Hey guys, i'm sorry for the inactivity. I'll post the new round in the upcoming minutes so stay tuned! Meanwhile, I've added all of the participants to the participants list. Tommorow I will set up the poll and record some 1-lap videos from your tracks!

Also, here's my entry for round 1!
i drive bendor and

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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Sat Dec 05, 2020 2:22 pm

i drive bendor and

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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Tue Dec 08, 2020 7:05 pm

Added the poll! You can now vote for the best track or tracks!
I will upload the videos of the tracks soon, I don't have time at the moment, sorry about this.
i drive bendor and

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607
Posts: 391

Re: Trackmakers Challenges

Unread post by 607 » Fri Dec 11, 2020 5:00 pm

What a great result from the first round!
Hopefully you'll get some interest in future rounds too.
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Luck Nos
Posts: 7

Re: Trackmakers Challenges

Unread post by Luck Nos » Wed Dec 30, 2020 11:12 pm

And this track is also done! Good work to those who still have to finish!
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Wed Jan 06, 2021 12:09 pm

Hey! Sorry for the delay.. Anyway, the new monthly challenge is up!!
i drive bendor and

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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Wed Jan 13, 2021 4:20 pm

Hi! I know doing a track without textures might sound hard, but don't worry im here to help you!
In this short tutorial we're going to learn the wonders of vertex shading!
Here's a simple step by step guide on how you should make a track without textures:
  1. Make the track model. I reccommend checking out the basic blender tutorial on re-volt.io, if you don't know how do make models or use the addon.
    Here's my quick model:
    Image
  2. Think about how you want to shade the map. You might have to split the mesh into more pieces to achieve the desired effect.
  3. Basics. Ok anyway, to do vertex shading, select your model and go to edit mode. In the left side pannel select Re-Volt. You will see Vertex Shading (see image below)
    Image
    Select your whole model or just a part of it and then press Create vertex layer. You will see a rgb color picker show up. Now, to see what you're doing you have to be in texture mode so do that.
    Image
  4. Painting. There's few ways to do this. You can use either vertex select, edge select or face select to make up different effects. You can find them here:
    Image
    Vertex select lets you do some shading in between the colors, see image below. I use this when i want to have a smooth translation between two parts of the mesh or to do said shading.
    Image
    Edge select works around the edges and also does the shading effect. I don't use this myself.
    Image
    Face select lets you work around your model like a fill tool. Select a face, and it'll fill the whole face with that color. See image below.
    Image
  5. And last but not least, testing how it works in game!Here's my model in blender and ingame after doing this.
    Image
    Image
I hope it was helpful!
i drive bendor and

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Luck Nos
Posts: 7

Re: Trackmakers Challenges

Unread post by Luck Nos » Sat Jan 16, 2021 1:48 pm

Oh, great. I'm sure it will help me a lot. Thank you very much Zeino!!!
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
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Luck Nos
Posts: 7

Blender Re: Trackmakers Challenges

Unread post by Luck Nos » Mon Feb 01, 2021 3:32 pm

Well, and this track is also finished :blender: !!! I can't wait to see everyone's results!!!
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
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Luck Nos
Posts: 7

Re: Trackmakers Challenges

Unread post by Luck Nos » Wed Feb 03, 2021 5:07 pm

This is the link of the track "Rally montagnolo".
I will warn Zeino to change the link to the first post
https://www.aliasrevoltmaster.com/forum ... &df_id=962
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
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hajducsekb
Posts: 78
From: ~/

Re: Trackmakers Challenges

Unread post by hajducsekb » Sat Feb 06, 2021 5:51 pm

I'll copy the instructions for VerTAG Paint from the readme here. ;)
This track was created for Zeino's Trackmakers Challenge of January. The goal was to create a track using only vertex paint. This track is quite special, I can't really categorize it, since it's both a sprint track and a tag track. Your goal on this track is to finish it before the time expires. You get as many points, as the number shows next to the field you're on (visible in the thumbnail).

INSTRUCTIONS:

1. Install the track.
2. When you open the game, go into `Options` -> `Game Settings`, and set `Battle Tag Time` to 1 minute.
3. Go to `Multiplayer`, then `Start Game`. Choose the Battle Tag option, then pick name, car and track like you usually do. For a fun challenge, I can recommend R6 Turbo, but feel free to play around with cars (might want to start with pros to learn the track).
4. Select the track (`VerTAG Paint`). Go into the waiting room. *Make sure no one has entered your lobby :o*
5. Race and finish the track. You'll see fields with numbers next to them at the end, that's how you know how many points you got. They don't mean much, but it's a nice way to challenge yourself!
HAJDUC DOT COM
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Luck Nos
Posts: 7

Re: Trackmakers Challenges

Unread post by Luck Nos » Thu Mar 04, 2021 7:13 am

And this month is also gone! Lego track? So be it! ;)
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
Ato
Posts: 67

Re: Trackmakers Challenges

Unread post by Ato » Fri Mar 05, 2021 5:05 am

Guys, take RotoR (orsome other Flipped=TRUE car) and go stop at Hot Volt, top of the first loop. You’ll be stuck, ‘cause the motor direction constantly switches between flipped / notflipped. Fun effect, even if frustrating. P.S. Don’t change it, I like crazy stuff :)
Hot Volt is my fave track at the moment. Only the small corkscrew shouldn’t be virtual (or maybe it’s an intended mindf*ck, then it’s cool).

Edit: Also, I lik attempting the first corkscrew with slower cars, that can’t fully make it up the screw winding and just barely drop into the next winding :) This track is so much fun.

Greetz,
Ato
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Luck Nos
Posts: 7

Re: Trackmakers Challenges

Unread post by Luck Nos » Sat Mar 06, 2021 11:52 am

Ato wrote: Fri Mar 05, 2021 5:05 am Guys, take RotoR (orsome other Flipped=TRUE car) and go stop at Hot Volt, top of the first loop. You’ll be stuck, ‘cause the motor direction constantly switches between flipped / notflipped. Fun effect, even if frustrating. P.S. Don’t change it, I like crazy stuff :)
Hot Volt is my fave track at the moment. Only the small corkscrew shouldn’t be virtual (or maybe it’s an intended mindf*ck, then it’s cool).

Edit: Also, I lik attempting the first corkscrew with slower cars, that can’t fully make it up the screw winding and just barely drop into the next winding :) This track is so much fun.

Greetz,
Ato
I'm glad you like it. It's a fun track but it's also fast, so it needs pretty fast cars. As soon as Zeino updates the tournament you will see the new track. ;)
New car and track producer :blender:

Fortis cadere, cedere non potest - The fort may fall, but do not give in.
Qui bonus ferit, bonus perit - Who of bonus hurts, of bonus perishes.
Oculum pro oculo, et bonusm pro bonus - An eye for an eye and bonus for bonus.
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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Sun Mar 07, 2021 3:08 pm

Hi everyone!
Sorry about the inconvenience, I was having some time off haha, hope its understandable. Anyway.. The newest challenge is up! And you can now also vote for the best track of the previous challenge! Go nuts!
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Zeino
Posts: 26
From: Slovakia

Re: Trackmakers Challenges

Unread post by Zeino » Thu Apr 01, 2021 3:44 pm

Extending the deadline for 1st may, decided it would be for the best for yall to have some time off aswell.
i drive bendor and

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