Since the latest RVGL patch, I noticed the initial behavior of ABC blocks causes them to lose their ability to self-collide (until affected by an external force) now that they spawn in affected by gravity.
I noticed this issue in Home 1 as well (abc blocks stacked with packet.m), and is likely in other custom tracks that use abc blocks that are stacked.
ABC Block: Initial positions bug
Re: ABC Block: Initial positions bug
i hope it's not linked to that bugfix :
Cars have collisions enabled at the start grid and no longer appear ghosting (prevents objects like tumbleweed getting struck within the car's body).
Damn DROPBOX !!! If you found broken link PM me
AlicebanD an English voice that you must discover !!
AlicebanD an English voice that you must discover !!
Re: ABC Block: Initial positions bug
Hello G_J,
We have addressed this problem and it'll be fixed in the next release.
Thanks for using the forums to report it!
We have addressed this problem and it'll be fixed in the next release.
Thanks for using the forums to report it!