OBJECT{
Object ID 0 ;ID to be displayed in the game
Name "Object Name" ;Object name
Model model_name ;The name of the model in .m format
Static true ;If the object is static before the collision with the car
Hardness 0 ;Object bounce
Visible true ;Visibility in multiplayer
Speed 0-100 ;Throw speed of the object. 0 for spawn
NeedsTrigger false ;Whether a trigger is needed to spawn
}
In Objects mode in MIG it will have a separate model, like custom animations : DCustom dynamic objects
Custom dynamic objects
Idk how possible this is, but I would like to suggest adding custom objects in the game that you can interact with (not only abcblock, cone, packet, etc.) In order for them to work, you need to export models in .m format to the custom folder, as well as a collision in .hul format. All properties could be specified in properties.txt. Here is an example of what it might look like:
- jeff.d.guile99
- Posts: 7
Re: Custom dynamic objects
And don't forget the custom sound played upon collision.
SFX sfx_name ;The name of the sound in .wav format
