Custom dynamic objects
Posted: Sat May 27, 2023 8:00 pm
Idk how possible this is, but I would like to suggest adding custom objects in the game that you can interact with (not only abcblock, cone, packet, etc.) In order for them to work, you need to export models in .m format to the custom folder, as well as a collision in .hul format. All properties could be specified in properties.txt. Here is an example of what it might look like:
OBJECT{ Object ID 0 ;ID to be displayed in the game Name "Object Name" ;Object name Model model_name ;The name of the model in .m format Static true ;If the object is static before the collision with the car Hardness 0 ;Object bounce Visible true ;Visibility in multiplayer Speed 0-100 ;Throw speed of the object. 0 for spawn NeedsTrigger false ;Whether a trigger is needed to spawn }In Objects mode in MIG it will have a separate model, like custom animations : D