Suggestions
Posted: Wed Jun 07, 2023 10:54 am
Suggestions:
1. ability to store hud and all its details in replays via
-replayhud command, now i think the replays will weight a tidy bit more but now you can see more accurate info about pickups,
player distance etc
2. ability to use multiplayercpu of any class u choose (u put this in properties/ launcher launch command)
for example:
-cpuai 1 all ai are rookie
-cpuai 2 all ai are amateur
3. ability to change path of saved replays and logs, and other folders (so they can be outside game installation)
for example:
-folder "replays" C:/Downloads/replays (this can be useful if you have a big HDD ready to throw all replays at it)
4. abilty to set stuff like -sload -nointro -profile on mobile version of rvgl
so for example in RVGL Folder theres a scripts.txt, and in there u type the stuff u want
5. one radar synced across every player in the lobby, radar is the same for everyone
6. ability to resize, change opacity, move elemnts of the UI/HUD , this can for example be changed in the .ini, where the default are set by default
(id find this useful because i personally use the F2 camera and when steering left on an incline it obstructs view, even hiding oils)
7. ability to set what cars are ai by launch command
for example -carai <foldername of car> ( this can be double chained with the 2nd suggestion)
8. Dynamic -nochat
-nochat (hides everyone from chat)
-nochatexhost (hides everyones chat except host)
9. ability to change lap count without going to settings (for example theres a menu in the pause menu which can be either disabled or enabled in the .ini, for example -lapmenu 0 for OFF, 1 for ON)
10. ability to change car without going to lobby (for example theres a menu in the pause menu which can be either disabled or enabled in the .ini, for example -carmenu 0 for OFF, 1 for ON, and you type by keyboard carname)
11. -noslide (disables the motion of the camera when game starts. the one makes you get close to see carboxes) (instead, its removed and you can see everything from beginning of game)
12. fix the fact that sometimes when you know you went with 4 wheels into oil, only 3 got oiled.
13. -nohonk (i may be a honk fan myself but i know some get tired by it) this disables the honk during multiplayer
14. -unlockall (unlocks everything from the game, makes all cars, tracks available from the beginning)
15. -samegrid (if for example host start matches, theres a certain grid and way players are placed, then someone wants host to re because idk, they got dc, the order does not change on that track, it remains same)
(Hold Shift during restart to activate)
16. -nocht (disabled the cht tag)
17. -noboxanim (skips car box animation)
18. -nolatejoin (everyone can join before host starts race, after no one else can connect, if a certian player disconnects, they can reconnect because he was there from beginning) I consider this useful for tournaments streamed events and such
19. ability to change antenna hue color and size. As you may know, when a car is speeding, its antenna has a semi transparent red dash, now it would be cool to change that to different color and size
for example:
;)AERIALRGB 255 255 255
;)AERIALFOFFSET < > < > < >
;)AERIALSIZE
20. Multiple spinner and wheel support
21. ;)SFXENGINE TYPE (this can be useful if you try to replicate car sounds from other games)
For Example:
;)SFXENGINETYPE 0 ( Default)
;)SFXENGINETYPE 1 (Custom - Can Use 2 separate engine sounds)
;)SFXENGINETYPE 2 (Custom - Can be Used Along ;)SFXENGINETYPE 1, But Now It Gives An Effect That Simulates Shifting Gears)
(Values for ;)SFXENGINETYPE 2 can be adjusted by user to create a unique feel to their car)
Heres How it would work for Custom:
;)SFXENGINETYPE 1
-Engine Accelerate (cars/<carname>/"engineaccel.wav"/
-Engine Decelerate (cars/<carname>/"enginedecel.wav"/
22. -notagspec (removes the ability for players in battle tag to spectate while they are in race, for example they can go out of the map then spec to hide the star forever)
23. -nosamename ( disables the ability of players to set their name to be the same as someones else, if they try to do that, the change will simply not apply)
1. ability to store hud and all its details in replays via
-replayhud command, now i think the replays will weight a tidy bit more but now you can see more accurate info about pickups,
player distance etc
2. ability to use multiplayercpu of any class u choose (u put this in properties/ launcher launch command)
for example:
-cpuai 1 all ai are rookie
-cpuai 2 all ai are amateur
3. ability to change path of saved replays and logs, and other folders (so they can be outside game installation)
for example:
-folder "replays" C:/Downloads/replays (this can be useful if you have a big HDD ready to throw all replays at it)
4. abilty to set stuff like -sload -nointro -profile on mobile version of rvgl
so for example in RVGL Folder theres a scripts.txt, and in there u type the stuff u want
5. one radar synced across every player in the lobby, radar is the same for everyone
6. ability to resize, change opacity, move elemnts of the UI/HUD , this can for example be changed in the .ini, where the default are set by default
(id find this useful because i personally use the F2 camera and when steering left on an incline it obstructs view, even hiding oils)
7. ability to set what cars are ai by launch command
for example -carai <foldername of car> ( this can be double chained with the 2nd suggestion)
8. Dynamic -nochat
-nochat (hides everyone from chat)
-nochatexhost (hides everyones chat except host)
9. ability to change lap count without going to settings (for example theres a menu in the pause menu which can be either disabled or enabled in the .ini, for example -lapmenu 0 for OFF, 1 for ON)
10. ability to change car without going to lobby (for example theres a menu in the pause menu which can be either disabled or enabled in the .ini, for example -carmenu 0 for OFF, 1 for ON, and you type by keyboard carname)
11. -noslide (disables the motion of the camera when game starts. the one makes you get close to see carboxes) (instead, its removed and you can see everything from beginning of game)
12. fix the fact that sometimes when you know you went with 4 wheels into oil, only 3 got oiled.
13. -nohonk (i may be a honk fan myself but i know some get tired by it) this disables the honk during multiplayer
14. -unlockall (unlocks everything from the game, makes all cars, tracks available from the beginning)
15. -samegrid (if for example host start matches, theres a certain grid and way players are placed, then someone wants host to re because idk, they got dc, the order does not change on that track, it remains same)
(Hold Shift during restart to activate)
16. -nocht (disabled the cht tag)
17. -noboxanim (skips car box animation)
18. -nolatejoin (everyone can join before host starts race, after no one else can connect, if a certian player disconnects, they can reconnect because he was there from beginning) I consider this useful for tournaments streamed events and such
19. ability to change antenna hue color and size. As you may know, when a car is speeding, its antenna has a semi transparent red dash, now it would be cool to change that to different color and size
for example:
;)AERIALRGB 255 255 255
;)AERIALFOFFSET < > < > < >
;)AERIALSIZE
20. Multiple spinner and wheel support
21. ;)SFXENGINE TYPE (this can be useful if you try to replicate car sounds from other games)
For Example:
;)SFXENGINETYPE 0 ( Default)
;)SFXENGINETYPE 1 (Custom - Can Use 2 separate engine sounds)
;)SFXENGINETYPE 2 (Custom - Can be Used Along ;)SFXENGINETYPE 1, But Now It Gives An Effect That Simulates Shifting Gears)
(Values for ;)SFXENGINETYPE 2 can be adjusted by user to create a unique feel to their car)
Heres How it would work for Custom:
;)SFXENGINETYPE 1
-Engine Accelerate (cars/<carname>/"engineaccel.wav"/
-Engine Decelerate (cars/<carname>/"enginedecel.wav"/
22. -notagspec (removes the ability for players in battle tag to spectate while they are in race, for example they can go out of the map then spec to hide the star forever)
23. -nosamename ( disables the ability of players to set their name to be the same as someones else, if they try to do that, the change will simply not apply)