Steering Wheel Force Feedback

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Shaunydepp
Posts: 1

Steering Wheel Force Feedback

Unread post by Shaunydepp » Tue Feb 18, 2025 11:51 pm

Hello i'm new here, was wondering if steering wheels had force feedback like the arcade version? :)
Atrio_X
Posts: 3

Re: Steering Wheel Force Feedback

Unread post by Atrio_X » Thu Mar 06, 2025 12:26 pm

There's an FFB option on the controls settings. I'm still trying to make my G29 work in the game, so I couldn't test yet
Drift3r
Posts: 2

Re: Steering Wheel Force Feedback

Unread post by Drift3r » Tue Jan 27, 2026 11:43 am

Hi. I'm trying to deal with Thrustmaster Ferrari F430 racing wheel, so it reacts on hitting walls. But not the force of steering yet. I have other problems. First is huge delay of steering (my real rc car steers instantly according to the transmitter angle).
Second is bad behaviour in the menu, for that I will open new topic.
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Huki
Developer
Posts: 408

Re: Steering Wheel Force Feedback

Unread post by Huki » Sat Jan 31, 2026 7:29 pm

Drift3r wrote: Tue Jan 27, 2026 11:43 am Hi. I'm trying to deal with Thrustmaster Ferrari F430 racing wheel, so it reacts on hitting walls. But not the force of steering yet. I have other problems. First is huge delay of steering (my real rc car steers instantly according to the transmitter angle).
Second is bad behaviour in the menu, for that I will open new topic.
It's true that there is a steering delay - this mimics the latency of an analog servo. Maybe modern r/c car servos don't have that latency? We could have an option to detect racing wheels and switch to instantaneous steering, but keep in mind that Re-Volt cars were not originally tuned with variable servo speeds in mind. ;)
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