Search found 44 matches
- Wed Mar 18, 2026 4:28 pm
- Forum: Work in Progress
- Topic: RVGL Reverse Engineering
- Replies: 4
- Views: 11101
Re: RVGL Reverse Engineering
RVGL Reverse Engineering Most of the credit goes to: @hansyrod for this new update! Ghidra Bookmarks, Function Names and Data Labels. Download the GAR File: https://drive.google.com/file/d/1UmMt4AveeU8OC9a_KuywRQphLfoYgW7R/view?usp=drive_link Version 2.0 - Added "Credits: Hansy Rod" at th...
- Wed Mar 18, 2026 12:58 am
- Forum: Work in Progress
- Topic: RVGL Reverse Engineering
- Replies: 4
- Views: 11101
Re: RVGL Reverse Engineering
RVGL Reverse Engeniering Ghidra Bookmarks, Function Names and Data Labels Download GAR File: https://drive.google.com/file/d/11HvEk78SQYQWyTUBSroTunSnRFLikU0n/view?usp=drive_link Version: 1.0 Important: GAR File is for 23.1030a1 Windows 64 After importing rvgl.exe and opening up Code Browser, you c...
- Sat Mar 14, 2026 11:47 pm
- Forum: Work in Progress
- Topic: RVGL Reverse Engineering
- Replies: 4
- Views: 11101
Re: RVGL Reverse Engineering
RVGL New Reverse Engineering Update: Table of Contents: Project Overview Architecture Discovery libGLESv2.dll - Full ANGLE Analysis (95%) RVGL.exe Core Game Loop Command-Line Arguments (27 Discovered) Game State Machine SDL Event Processing & Input System Car System - Static Pool & Runtime ...
- Thu Feb 26, 2026 1:43 pm
- Forum: Help & Bug Reports
- Topic: How can I increase the maximum cars racing from 16 to lets say 20?
- Replies: 2
- Views: 73759
Re: How can I increase the maximum cars racing from 16 to lets say 20?
You can also use ZMenu for RVGL. Just extract the contenents of the Zmenu zip into the needed locations and you could play with now a limit of 512. Here is the link:
https://www.revoltworld.net/dl/zmenu-rvgl-chaos/
https://www.revoltworld.net/dl/zmenu-rvgl-chaos/
- Mon Feb 23, 2026 2:19 am
- Forum: Work in Progress
- Topic: RVGL Reverse Engineering
- Replies: 4
- Views: 11101
Re: RVGL Reverse Engineering
New discoveries on 2026-02-20 Learned how most SDL2.dll functions (Mostly Analized) SDL2.dll is for: Window Management Input (Keyboard, Mouse or Controller) OpenGL Context Creation Event Loop SDL2.dll size: 2.13MB libGLESv2.dll is fully analyzed libGLESv2.dll is for: All Rendering Calls Context Man...
- Fri Feb 20, 2026 3:13 pm
- Forum: Work in Progress
- Topic: RVGL Reverse Engineering
- Replies: 4
- Views: 11101
RVGL Reverse Engineering
RVGL Reverse Engineering Welcome to the RVGL Reverse Engineering post! Here i will be documenting the progress on the the code for RVGL via Ghydra (A reverse engineering software), for future projects. 19 February 2026: Yesturday i had a huge breakthrough in rvgl.exe code. I had found the main loop...
- Wed Dec 31, 2025 2:28 pm
- Forum: Work in Progress
- Topic: WIP on a standart track. (+ images)
- Replies: 5
- Views: 25577
Re: WIP on a standart track. (+ images)
Yes.
Ill also use a few from kiwi's "Appalachain RC" for the nature (Bushes and trees). The whole track will be decorated.
And yes, its Another version of holiday camp.
Ill also use a few from kiwi's "Appalachain RC" for the nature (Bushes and trees). The whole track will be decorated.
And yes, its Another version of holiday camp.
- Tue Dec 30, 2025 4:53 pm
- Forum: Work in Progress
- Topic: WIP on a standart track. (+ images)
- Replies: 5
- Views: 25577
- Tue Dec 30, 2025 3:29 pm
- Forum: Work in Progress
- Topic: WIP on a standart track. (+ images)
- Replies: 5
- Views: 25577
WIP on a standart track. (+ images)
Hello
I have been working on a standart track for the last 7 days or so. Suggestions are welcome!

Name: Sinaosal's Holiday Camp
Image here: https://files.catbox.moe/1ni2t8.png
Please tell me if you have troubles viewing the image!
I have been working on a standart track for the last 7 days or so. Suggestions are welcome!

Name: Sinaosal's Holiday Camp
Image here: https://files.catbox.moe/1ni2t8.png
Please tell me if you have troubles viewing the image!
- Tue Nov 18, 2025 12:41 pm
- Forum: Work in Progress
- Topic: Anybody up for a Hot Wheels: Turbo Racing reparam pack?
- Replies: 4
- Views: 29165
Re: Anybody up for a Hot Wheels: Turbo Racing reparam pack?
Mostly everything here needs shadows: I first inspected Way 2 Go, looks fine but if you'll look closely, doesn't have a custom shadow. (And most :re-volt: of the cars don't) Inspected other cars: don't have a custom shadow. I will generate one. And most of the cars have a collision hul Note: traveli...
- Mon Nov 17, 2025 10:27 pm
- Forum: The Bar
- Topic: Does anyone have a Backup from old cars in Revolt-Zone ? [!]
- Replies: 10
- Views: 148354
Re: Does anyone have a Backup from old cars in Revolt-Zone ?
Hello. I really like how you made the .zip with all cars, could you please do the same with tracks? (There are a lot of missing cars on revolt world that are inside this pack). Thanks in advance! http://www.revoltxtg.co.uk/msf/trk_pages/ext/packs.htm You're welcome. This is what i found for (you) E...
- Mon Nov 17, 2025 10:24 pm
- Forum: Work in Progress
- Topic: Anybody up for a Hot Wheels: Turbo Racing reparam pack?
- Replies: 4
- Views: 29165
Re: Anybody up for a Hot Wheels: Turbo Racing reparam pack?
Hello, could try to help reparam, remodel and make higher quality textures
- Fri Oct 03, 2025 11:07 pm
- Forum: The Bar
- Topic: Does anyone have a Backup from old cars in Revolt-Zone ? [!]
- Replies: 10
- Views: 148354
Re: Does anyone have a Backup from old cars in Revolt-Zone ?
Hello.
I really like how you made the .zip with all cars, could you please do the same with tracks?
(There are a lot of missing cars on revolt world that are inside this pack).
Thanks in advance!
I really like how you made the .zip with all cars, could you please do the same with tracks?
(There are a lot of missing cars on revolt world that are inside this pack).
Thanks in advance!
- Sun Aug 24, 2025 11:40 pm
- Forum: The Bar
- Topic: The big questions about Re-Volt
- Replies: 7
- Views: 162398
Re: The big questions about Re-Volt
Interesting... Its probably a special leftover/test file from development. I think RVGL ignores it, so you can delete it.
I think there will be more clues if you had an original Re-Volt copy.
I think there will be more clues if you had an original Re-Volt copy.
- Sun Aug 17, 2025 3:45 pm
- Forum: Work in Progress
- Topic: Work in progress on a first track
- Replies: 3
- Views: 105411
Re: Work in progress on a first track
I didn't have much time, but i have modeled all the instances for the track, and was trying to add as much of them to make it extremelly detialed. Here is the progress:
1. Modeling: 100%
2.TextureMaking: 100%
3. UV Mapping: 100%
4. Instance & Object Making: 80%
5: MAKEITGOOD: 0%
1. Modeling: 100%
2.TextureMaking: 100%
3. UV Mapping: 100%
4. Instance & Object Making: 80%
5: MAKEITGOOD: 0%
- Fri Aug 15, 2025 9:21 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 305126
Re: Track Creator: How to ?
I don't know if you already tried this, but you can modify the fx pages and for the skid marks color change the skid color property in the properties.txt file
- Thu Jul 17, 2025 1:48 pm
- Forum: Work in Progress
- Topic: Car quantity over 16 cars and 255 laps
- Replies: 1
- Views: 75202
Re: Car quantity over 16 cars and 255 laps
Also, Theman suggested to disable replays, because they could also limit the total quantity of cars. 2025-07-16: I started working on a .dll file. I made a quick setup (made a c++ code file, and made a base for .dll: #include <windows.h> #include <iostream> DWORD WINAPI MainThread(HMODULE hModule) {...
- Tue Jul 15, 2025 5:34 pm
- Forum: Work in Progress
- Topic: Car quantity over 16 cars and 255 laps
- Replies: 1
- Views: 75202
Car quantity over 16 cars and 255 laps
I had an idea to make RVGL be possible with over 16 cars and 255 laps. I expiremented with the cheat engine (as Nickpalm suggested). I found out the value in the Cheat Engine, and i changed it (lets say 18). It shows up in the RVGL settings menu: Number of cars: 18 I can modify the same with the lap...
- Sun Jul 13, 2025 8:54 pm
- Forum: Help & Bug Reports
- Topic: Ai Cars question
- Replies: 2
- Views: 171528
Re: Ai Cars question
Could you please specify?
- Thu Jul 10, 2025 4:56 pm
- Forum: Suggestions
- Topic: Allow circuit cars to continue driving after finishing
- Replies: 2
- Views: 152447
Re: Allow circuit cars to continue driving after finishing
If i understand correctly, you made a .dll file that that links to RVGL, and when you close RVGL, you recieve the "RVGL Didn't launch correctly" message. That means that the .dll is active but causing an internal issue. Here are my suggestions if you would wish to debug: You could print th...
- Thu Jul 10, 2025 4:33 pm
- Forum: The Bar
- Topic: Why does this happen when changing the class/rating?
- Replies: 4
- Views: 116673
Re: Why does this happen when changing the class/rating?
Thanks!607 wrote: ↑Wed Jul 09, 2025 3:05 pm That's because it selects the string to display for class and rating based on some offset plus the number given. So if you go outside the expected range, you just get other strings from the game, that are located around the strings for class and rating in the game's files.
- Tue Jul 08, 2025 8:48 pm
- Forum: The Bar
- Topic: Why does this happen when changing the class/rating?
- Replies: 4
- Views: 116673
- Sat Jul 05, 2025 2:19 pm
- Forum: Help & Bug Reports
- Topic: Gameplay problems
- Replies: 2
- Views: 93115
Re: Gameplay problems
Good day racers, I was playing online multiplayer session and on about half of the first lap of every single race game started to crash. Cars started to disappear and reappear (looked like ghost cars) at some random positions behind or in front of me in the path and the radar was also broken: mixed...
- Sat Jul 05, 2025 2:18 pm
- Forum: The Bar
- Topic: Re-Volt Zone is going offline
- Replies: 6
- Views: 90026
Re: Re-Volt Zone is going offline
Good day! If you are reading this, please know that I have chosen to discontinue the hosting for RVZ. The costs have far exceeded the demand and I no longer am able to justify the expense. Everything will be backed up soon, so feel free to contact me in the future if you wish to access an offline c...
- Tue Jul 01, 2025 2:16 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 20
- Views: 305126
Re: Track Creator: How to ?
Thanks very much! The problem is now fixed! 
