Search found 38 matches

by sinaosal
Wed Dec 31, 2025 2:28 pm
Forum: Work in Progress
Topic: WIP on a standart track. (+ images)
Replies: 5
Views: 3217

Re: WIP on a standart track. (+ images)

Yes.
Ill also use a few from kiwi's "Appalachain RC" for the nature (Bushes and trees). The whole track will be decorated.
And yes, its Another version of holiday camp.
by sinaosal
Tue Dec 30, 2025 4:53 pm
Forum: Work in Progress
Topic: WIP on a standart track. (+ images)
Replies: 5
Views: 3217

Re: WIP on a standart track. (+ images)

Sorry, i always have troubles with displaying it :)
https://pasteboard.co/Dm3PlqvELSzA.png
by sinaosal
Tue Dec 30, 2025 3:29 pm
Forum: Work in Progress
Topic: WIP on a standart track. (+ images)
Replies: 5
Views: 3217

WIP on a standart track. (+ images)

Hello
I have been working on a standart track for the last 7 days or so. Suggestions are welcome!
Image
Name: Sinaosal's Holiday Camp

Image here: https://files.catbox.moe/1ni2t8.png
Please tell me if you have troubles viewing the image!
by sinaosal
Tue Nov 18, 2025 12:41 pm
Forum: Work in Progress
Topic: Anybody up for a Hot Wheels: Turbo Racing reparam pack?
Replies: 4
Views: 8460

Re: Anybody up for a Hot Wheels: Turbo Racing reparam pack?

Mostly everything here needs shadows: I first inspected Way 2 Go, looks fine but if you'll look closely, doesn't have a custom shadow. (And most :re-volt: of the cars don't) Inspected other cars: don't have a custom shadow. I will generate one. And most of the cars have a collision hul Note: traveli...
by sinaosal
Mon Nov 17, 2025 10:27 pm
Forum: The Bar
Topic: Does anyone have a Backup from old cars in Revolt-Zone ? [!]
Replies: 10
Views: 109120

Re: Does anyone have a Backup from old cars in Revolt-Zone ?

Hello. I really like how you made the .zip with all cars, could you please do the same with tracks? (There are a lot of missing cars on revolt world that are inside this pack). Thanks in advance! http://www.revoltxtg.co.uk/msf/trk_pages/ext/packs.htm You're welcome. This is what i found for (you) E...
by sinaosal
Mon Nov 17, 2025 10:24 pm
Forum: Work in Progress
Topic: Anybody up for a Hot Wheels: Turbo Racing reparam pack?
Replies: 4
Views: 8460

Re: Anybody up for a Hot Wheels: Turbo Racing reparam pack?

Hello, could try to help reparam, remodel and make higher quality textures
by sinaosal
Fri Oct 03, 2025 11:07 pm
Forum: The Bar
Topic: Does anyone have a Backup from old cars in Revolt-Zone ? [!]
Replies: 10
Views: 109120

Re: Does anyone have a Backup from old cars in Revolt-Zone ?

Hello.
I really like how you made the .zip with all cars, could you please do the same with tracks?
(There are a lot of missing cars on revolt world that are inside this pack).
Thanks in advance!
by sinaosal
Sun Aug 24, 2025 11:40 pm
Forum: The Bar
Topic: The big questions about Re-Volt
Replies: 7
Views: 134280

Re: The big questions about Re-Volt

Interesting... Its probably a special leftover/test file from development. I think RVGL ignores it, so you can delete it.
I think there will be more clues if you had an original Re-Volt copy.
by sinaosal
Sun Aug 17, 2025 3:45 pm
Forum: Work in Progress
Topic: Work in progress on a first track
Replies: 3
Views: 78962

Re: Work in progress on a first track

I didn't have much time, but i have modeled all the instances for the track, and was trying to add as much of them to make it extremelly detialed. Here is the progress:
1. Modeling: 100%
2.TextureMaking: 100%
3. UV Mapping: 100%
4. Instance & Object Making: 80%
5: MAKEITGOOD: 0%
by sinaosal
Fri Aug 15, 2025 9:21 pm
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 20
Views: 264538

Re: Track Creator: How to ?

I don't know if you already tried this, but you can modify the fx pages and for the skid marks color change the skid color property in the properties.txt file
by sinaosal
Thu Jul 17, 2025 1:48 pm
Forum: Work in Progress
Topic: Car quantity over 16 cars and 255 laps
Replies: 1
Views: 52763

Re: Car quantity over 16 cars and 255 laps

Also, Theman suggested to disable replays, because they could also limit the total quantity of cars. 2025-07-16: I started working on a .dll file. I made a quick setup (made a c++ code file, and made a base for .dll: #include <windows.h> #include <iostream> DWORD WINAPI MainThread(HMODULE hModule) {...
by sinaosal
Tue Jul 15, 2025 5:34 pm
Forum: Work in Progress
Topic: Car quantity over 16 cars and 255 laps
Replies: 1
Views: 52763

Car quantity over 16 cars and 255 laps

I had an idea to make RVGL be possible with over 16 cars and 255 laps. I expiremented with the cheat engine (as Nickpalm suggested). I found out the value in the Cheat Engine, and i changed it (lets say 18). It shows up in the RVGL settings menu: Number of cars: 18 I can modify the same with the lap...
by sinaosal
Sun Jul 13, 2025 8:54 pm
Forum: Help & Bug Reports
Topic: Ai Cars question
Replies: 2
Views: 148531

Re: Ai Cars question

Could you please specify?
by sinaosal
Thu Jul 10, 2025 4:56 pm
Forum: Suggestions
Topic: Allow circuit cars to continue driving after finishing
Replies: 2
Views: 128477

Re: Allow circuit cars to continue driving after finishing

If i understand correctly, you made a .dll file that that links to RVGL, and when you close RVGL, you recieve the "RVGL Didn't launch correctly" message. That means that the .dll is active but causing an internal issue. Here are my suggestions if you would wish to debug: You could print th...
by sinaosal
Thu Jul 10, 2025 4:33 pm
Forum: The Bar
Topic: Why does this happen when changing the class/rating?
Replies: 4
Views: 90510

Re: Why does this happen when changing the class/rating?

607 wrote: Wed Jul 09, 2025 3:05 pm That's because it selects the string to display for class and rating based on some offset plus the number given. So if you go outside the expected range, you just get other strings from the game, that are located around the strings for class and rating in the game's files.
Thanks!
by sinaosal
Tue Jul 08, 2025 8:48 pm
Forum: The Bar
Topic: Why does this happen when changing the class/rating?
Replies: 4
Views: 90510

Re: Why does this happen when changing the class/rating?

SebR wrote: Sun Jun 29, 2025 4:03 pm Hi! I don't know if I'm the only one but we can't see your pictures...
Thanks for notifying me, the image problem is now fixed.
by sinaosal
Sat Jul 05, 2025 2:19 pm
Forum: Help & Bug Reports
Topic: Gameplay problems
Replies: 2
Views: 70202

Re: Gameplay problems

Good day racers, I was playing online multiplayer session and on about half of the first lap of every single race game started to crash. Cars started to disappear and reappear (looked like ghost cars) at some random positions behind or in front of me in the path and the radar was also broken: mixed...
by sinaosal
Sat Jul 05, 2025 2:18 pm
Forum: The Bar
Topic: Re-Volt Zone is going offline
Replies: 6
Views: 61689

Re: Re-Volt Zone is going offline

Good day! If you are reading this, please know that I have chosen to discontinue the hosting for RVZ. The costs have far exceeded the demand and I no longer am able to justify the expense. Everything will be backed up soon, so feel free to contact me in the future if you wish to access an offline c...
by sinaosal
Tue Jul 01, 2025 2:16 pm
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 20
Views: 264538

Re: Track Creator: How to ?

Thanks very much! The problem is now fixed! :)
by sinaosal
Tue Jul 01, 2025 2:15 pm
Forum: The Bar
Topic: Re-Volt Zone is going offline
Replies: 6
Views: 61689

Re: Re-Volt Zone is going offline

Thanks for 12 long years of Re-Volt zone :-)
by sinaosal
Wed Jun 25, 2025 12:03 am
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 20
Views: 264538

Re: Track Creator: How to ?

your images must be exported from your image software in png. Once this has been done, rename them to bmp. Repeat this operation each time you use your image software. Export png / rename to bmp Thank you very much for your response! I am sorry that i didn't say much, but, i think that i already di...
by sinaosal
Sat Jun 21, 2025 1:29 am
Forum: The Bar
Topic: Track Creator: How to ?
Replies: 20
Views: 264538

Re: Track Creator: How to ?

A small question: I have made all the textures for the .w file but when I use the UV/Image Editor and set the objects I selected it just shows up pink in the 3D editor.

Thanks.
by sinaosal
Fri Jun 20, 2025 3:32 pm
Forum: The Bar
Topic: Why does this happen when changing the class/rating?
Replies: 4
Views: 90510

Why does this happen when changing the class/rating?

I have found out that when changing the class/rating of a car to the negatives or over 2 (for class) or over 6 (for rating) it will display them as some strings that are used somewhere else. https://lh3.google.com/u/0/d/1vjrbzd49XLRghJMFJMDIClM-Nmjr3ebA=w1920-h945-iv1?auditContext=forDisplay https:/...
by sinaosal
Fri Jun 20, 2025 3:10 pm
Forum: The Bar
Topic: Opening up RVGL's Source to more people
Replies: 11
Views: 215419

Re: Opening up RVGL's Source to more people

Marv himself has stated that he wishes for RVGL to be open source in the past, but legal issues are preventing this. Keep in mind that we do not own the rights to the Revolt IP; WEGO does. There is a very real possibility of them suing or otherwise getting the dev team into legal trouble, where the...
by sinaosal
Tue Jun 17, 2025 10:17 pm
Forum: Work in Progress
Topic: Work in progress on a first track
Replies: 3
Views: 78962

Re: Work in progress on a first track

Ced! wrote: Tue Jun 17, 2025 4:01 pm Cool,
It was a good idea to open a topic on the making of your first standard track.
I'll be following it with interest!
Thanks! :D