Search found 28 matches
- Thu Jul 17, 2025 1:48 pm
- Forum: Work in Progress
- Topic: Car quantity over 16 cars and 255 laps
- Replies: 1
- Views: 9019
Re: Car quantity over 16 cars and 255 laps
Also, Theman suggested to disable replays, because they could also limit the total quantity of cars. 2025-07-16: I started working on a .dll file. I made a quick setup (made a c++ code file, and made a base for .dll: #include <windows.h> #include <iostream> DWORD WINAPI MainThread(HMODULE hModule) {...
- Tue Jul 15, 2025 5:34 pm
- Forum: Work in Progress
- Topic: Car quantity over 16 cars and 255 laps
- Replies: 1
- Views: 9019
Car quantity over 16 cars and 255 laps
I had an idea to make RVGL be possible with over 16 cars and 255 laps. I expiremented with the cheat engine (as Nickpalm suggested). I found out the value in the Cheat Engine, and i changed it (lets say 18). It shows up in the RVGL settings menu: Number of cars: 18 I can modify the same with the lap...
- Sun Jul 13, 2025 8:54 pm
- Forum: Help & Bug Reports
- Topic: Ai Cars question
- Replies: 2
- Views: 12137
Re: Ai Cars question
Could you please specify?
- Thu Jul 10, 2025 4:56 pm
- Forum: Suggestions
- Topic: Allow circuit cars to continue driving after finishing
- Replies: 2
- Views: 14564
Re: Allow circuit cars to continue driving after finishing
If i understand correctly, you made a .dll file that that links to RVGL, and when you close RVGL, you recieve the "RVGL Didn't launch correctly" message. That means that the .dll is active but causing an internal issue. Here are my suggestions if you would wish to debug: You could print th...
- Thu Jul 10, 2025 4:33 pm
- Forum: The Bar
- Topic: Why does this happen when changing the class/rating?
- Replies: 4
- Views: 15567
Re: Why does this happen when changing the class/rating?
Thanks!607 wrote: ↑Wed Jul 09, 2025 3:05 pm That's because it selects the string to display for class and rating based on some offset plus the number given. So if you go outside the expected range, you just get other strings from the game, that are located around the strings for class and rating in the game's files.
- Tue Jul 08, 2025 8:48 pm
- Forum: The Bar
- Topic: Why does this happen when changing the class/rating?
- Replies: 4
- Views: 15567
- Sat Jul 05, 2025 2:19 pm
- Forum: Help & Bug Reports
- Topic: Gameplay problems
- Replies: 2
- Views: 10695
Re: Gameplay problems
Good day racers, I was playing online multiplayer session and on about half of the first lap of every single race game started to crash. Cars started to disappear and reappear (looked like ghost cars) at some random positions behind or in front of me in the path and the radar was also broken: mixed...
- Sat Jul 05, 2025 2:18 pm
- Forum: The Bar
- Topic: Re-Volt Zone is going offline
- Replies: 6
- Views: 6825
Re: Re-Volt Zone is going offline
Good day! If you are reading this, please know that I have chosen to discontinue the hosting for RVZ. The costs have far exceeded the demand and I no longer am able to justify the expense. Everything will be backed up soon, so feel free to contact me in the future if you wish to access an offline c...
- Tue Jul 01, 2025 2:16 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 149678
Re: Track Creator: How to ?
Thanks very much! The problem is now fixed! 

- Tue Jul 01, 2025 2:15 pm
- Forum: The Bar
- Topic: Re-Volt Zone is going offline
- Replies: 6
- Views: 6825
Re: Re-Volt Zone is going offline
Thanks for 12 long years of Re-Volt zone 

- Wed Jun 25, 2025 12:03 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 149678
Re: Track Creator: How to ?
your images must be exported from your image software in png. Once this has been done, rename them to bmp. Repeat this operation each time you use your image software. Export png / rename to bmp Thank you very much for your response! I am sorry that i didn't say much, but, i think that i already di...
- Sat Jun 21, 2025 1:29 am
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 149678
Re: Track Creator: How to ?
A small question: I have made all the textures for the .w file but when I use the UV/Image Editor and set the objects I selected it just shows up pink in the 3D editor.
Thanks.
Thanks.
- Fri Jun 20, 2025 3:32 pm
- Forum: The Bar
- Topic: Why does this happen when changing the class/rating?
- Replies: 4
- Views: 15567
Why does this happen when changing the class/rating?
I have found out that when changing the class/rating of a car to the negatives or over 2 (for class) or over 6 (for rating) it will display them as some strings that are used somewhere else. https://lh3.google.com/u/0/d/1vjrbzd49XLRghJMFJMDIClM-Nmjr3ebA=w1920-h945-iv1?auditContext=forDisplay https:/...
- Fri Jun 20, 2025 3:10 pm
- Forum: The Bar
- Topic: Opening up RVGL's Source to more people
- Replies: 11
- Views: 109057
Re: Opening up RVGL's Source to more people
Marv himself has stated that he wishes for RVGL to be open source in the past, but legal issues are preventing this. Keep in mind that we do not own the rights to the Revolt IP; WEGO does. There is a very real possibility of them suing or otherwise getting the dev team into legal trouble, where the...
- Tue Jun 17, 2025 10:17 pm
- Forum: Work in Progress
- Topic: Work in progress on a first track
- Replies: 2
- Views: 8386
- Mon Jun 16, 2025 10:44 pm
- Forum: Help & Bug Reports
- Topic: Kindly help setting up a Logitech G29?
- Replies: 1
- Views: 60808
Re: Kindly help setting up a Logitech G29?
Perhaps use the rvgl version from https://re-volt.io/downloads/game ?
- Mon Jun 16, 2025 8:47 pm
- Forum: Suggestions
- Topic: Community Created Pickups
- Replies: 2
- Views: 28300
Re: Community Created Pickups
Hello, How feasible would it be to provide mod ability for the addition of pickups? I'm thinking of both the addition of assets as well as an implementable interface to define behavior of said new pickup. It doesn't seem like you guys accept new contributors to the closed source, but just want to a...
- Mon Jun 16, 2025 5:37 pm
- Forum: Help & Bug Reports
- Topic: Track editor and launcher on MacOS
- Replies: 1
- Views: 297124
Re: Track editor and launcher on MacOS
Would you please specify?
- Mon Jun 16, 2025 3:43 pm
- Forum: Work in Progress
- Topic: Work in progress on a first track
- Replies: 2
- Views: 8386
Work in progress on a first track
I have created lots of Lego tracks, but never did share them. For my first track, I will focus with Blender and will create a Standard Track (3D Modeling). Thanks to Ced! , motorhand and Potato Face for the help, I now fully understand blender and makeitgood mode. My track will be in a hotel room. B...
- Mon Jun 16, 2025 3:37 pm
- Forum: The Bar
- Topic: Any tips on making a race flag?
- Replies: 4
- Views: 5012
Re: Any tips on making a race flag?
Thanks very much!
- Mon Jun 16, 2025 2:03 am
- Forum: Suggestions
- Topic: This is not ReVolt
- Replies: 4
- Views: 14729
Re: This is not ReVolt
*What are the differences between the 4 instalation options that appear only on first boot? - Original: Includes original assets and original soundtrack. Select this if you want to have the stock game with no mods. You can always add more content packs later. - Online: Includes I/O content packs and...
- Sat Jun 14, 2025 11:06 pm
- Forum: The Bar
- Topic: Track Creator: How to ?
- Replies: 17
- Views: 149678
Re: Track Creator: How to ?
Thank you! 

- Sat Jun 14, 2025 12:44 am
- Forum: The Bar
- Topic: Any tips on making a race flag?
- Replies: 4
- Views: 5012
Re: Any tips on making a race flag?
Thank you!
- Fri Jun 13, 2025 12:41 am
- Forum: The Bar
- Topic: Any tips on making a race flag?
- Replies: 4
- Views: 5012
Any tips on making a race flag?
I have been using and exploring Marv's blender plugin recently, and I found out that it's has an option to make the object with the mystery car modifier (for .PRM). It thought it would be better to have it on. What are your thoughts? I'm sorry for having lots of questions recently, but why does my ....
- Thu Jun 12, 2025 10:44 pm
- Forum: The Bar
- Topic: Import any car model to unity.
- Replies: 2
- Views: 35200
Re: Import any car model to unity.
To import a car model into unity (as I understand you want to import a car from Re-Volt), you have to convert it into a .obj or any other unity readable file. First, get the Re-Volt plugin by Marv, located at https://www.revoltworld.net/dl/marvsplugin/ If you dont know how to add in plugins, the ful...